Camera Insanity

I have two cameras I want loaded into every scene.

I load one, fine. I load the second one and the first disappears. DS will NOT allow me to load two cameras. Period. End of story. Tried dozens of times.

How do I get two camera presets into one scene at the same time to  stop this TOTAL MADNESS?

Thanks.

Comments

  • fixmypcmikefixmypcmike Posts: 19,583

    Hold down the Ctrl key when loading the second preset, and you can specify whether to replace the first preset.

  • KeryaKerya Posts: 10,943

    Or save them as scene subsets

  • Thanks.

    I was able to get the second camera preset into the scene by crtl+dragging the camera icon into the display window and selecting the "Add" option from the drop-down menu. Unless I had been told, I would never had guessed that such a key+movement combination were legal or possible.

    Specifically, unlike double-clicking other assets such as characters, DS has the default behavior to replace cameras rather than to add them into the scene. While I understand this default replacement behavior with assets like materials and poses, this is highly counter-intuitive to me with assets such as cameras and lights and strikes me as bizarre.

    Additionally, if you right-click on the camera preset and select "Merge Into Scene," it again replaces the previous asset. To "merge" is to "add" in my mind, so DS's decision to equate "merge" with "replace" is also rather bizzarre in my view.

    For example, if you put peanut butter on one slice of bread and jelly on another slice, you would expect that the result of merging the two would be a peanut butter AND jelly sandwich.

    In sum, rather than forcing the user to use hidden tricks, I would expect that DS would, in each case of ambiguity, ask the user whether to add or replace an assset at each load/decision branch and not use default behaviors based on guesses.

    Then again, what does my opinion matter? I've only been developing software for major corporations since 1975... /sigh

    Martin

  • alexhcowleyalexhcowley Posts: 2,386

    Thanks.

    I was able to get the second camera preset into the scene by crtl+dragging the camera icon into the display window and selecting the "Add" option from the drop-down menu. Unless I had been told, I would never had guessed that such a key+movement combination were legal or possible.

    Specifically, unlike double-clicking other assets such as characters, DS has the default behavior to replace cameras rather than to add them into the scene. While I understand this default replacement behavior with assets like materials and poses, this is highly counter-intuitive to me with assets such as cameras and lights and strikes me as bizarre.

    Additionally, if you right-click on the camera preset and select "Merge Into Scene," it again replaces the previous asset. To "merge" is to "add" in my mind, so DS's decision to equate "merge" with "replace" is also rather bizzarre in my view.

    For example, if you put peanut butter on one slice of bread and jelly on another slice, you would expect that the result of merging the two would be a peanut butter AND jelly sandwich.

    In sum, rather than forcing the user to use hidden tricks, I would expect that DS would, in each case of ambiguity, ask the user whether to add or replace an assset at each load/decision branch and not use default behaviors based on guesses.

    Then again, what does my opinion matter? I've only been developing software for major corporations since 1975... /sigh

    Martin

    As a long-term sofware developer myself, I agree.  It is perverse that DAZ Studio replaces things without asking for permission first.  The other feature I hate, is poses that move the figure when applied. There are some poses that are designed for specific buildings but these are a minority, most are general purpose. I would have thought that the default should be to simply apply the pose.

    Cheers,

    Alex.

  • AndySAndyS Posts: 1,438

    Hi Alex,

    I know, now we are going off-topic, but I had a discussion related to it almost 2 years ago. --> http://www.daz3d.com/forums/discussion/41650/how-to-store-poses-globally
    If the creators only would deselect "General" (perhaps "Hidden" too?) everything works fine.
     

  • RhaleRhale Posts: 78

    This is still driving me crazy. In Content Library, I Cmd+ (double) Click to launch the dialog box, set my prefence to "Add", Studio does not follow that behaviour when I then Shift+ (double) Click. Cameras replace each other.

     

  • DrNewcensteinDrNewcenstein Posts: 816
    edited December 2017

    As a general rule, if you're loading Presets, you are in fact replacing an existing Preset. I do agree from a technical standpoint that "merge" means "add to what's already there". This isn't recording studio rack gear, so I cannot accept the notion that there will be conflicts. Yes, you can end up with 2 Long Range Panoramic Diffuse Cameras. You will have a (2) at the end of one of them like with everything else. Big whoop.

    However, if you always use these same two cameras for every scene, load them into a blank scene and save them as a Camera Preset. If they're not overly complex in their individual settings (what with the aperture and exposure settings and whatnot), make a Script that loads them, or just hit Create>Camera twice. 

     

    And yeah, huge pet peeve of mine is Poses that move the figure. If I want someone in the "How's the fish?" pose at Table 7 of Moonshine's Diner, I will move them to Table 7 myself. OTOH, if I want them kneeling in the wall between the kitchen and great room of the Dream Home, I will put them there myself. If I've moved them to the bedroom in T-pose, that's where I want the pose applied.

    And for the love of Mike, can someone at Daz please put the Hip for Genesis 1, 2, 3 and up back into the accessible figure heirarchy in the next update? It's getting really tiresome to chase that down in the tree because it disappeared from the regular standard control set for some inexplicable reason. "Pelvis". Did anyone really bother to check how little useful control one actually has with just the "Pelvis"? Why is it separate from "Hip" to begin with? It should have replaced it.

    Post edited by DrNewcenstein on
  • Syrus_DanteSyrus_Dante Posts: 983
    edited December 2017

    I have two cameras I want loaded into every scene.

    Once you got the two camera Presets loaded into your empty scene save it as a Default Scene (name and location dosn't matter).

    Then you can go to Main-Menu: Edit>Preferences or press F2.

    • On the second page Startup > On "Launch" > Load File: Browse
    • On the third page Scene > On "New" > Load File > Load File: Browse

    Browse to your 'Default Scene' location and select - Done.

    I'm talking about the DazStudio v4.10 settings here.

    Post edited by Syrus_Dante on
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