Eyelid discrepancy

Hey guys, random oddball question. I think I've seen this on a couple characters before, but I have a Genesis 8 character which I've posed with a shocked looking expression, but I've noticed a minor difference in the eyelid position in the Texture Shaded view vs the Iray rendered view. I attached an example, where you can see the character's sclera all around the eye, but then in the Iray preview, her eyelid looks slightly more closed, despite it being as open as the face morphs allow, even with limits off. Is there a way I can tweak this without having to create my own custom morph?

Screenshot 2024-07-23 at 7.33.55 AM.png
1160 x 662 - 1M
Screenshot 2024-07-23 at 7.37.00 AM.png
1160 x 652 - 640K

Comments

  • felisfelis Posts: 4,460
    edited July 23

    Her eyes are equally open. But in your rendered image there is a shadow on the upper part of the eye, and therefore it seems smaller.

    You might be able to add a fill-light that can remove or reduce the shadows so her eyes seems bigger.

    Else you could rotate the main light, so it come a bit forward, and thereby less shadows on her eyes.

    Post edited by felis on
  • Wow, that is super embarassing, what a newb mistake. You are absolutely right, the lighting was causing it. Thanks! 

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