Importing M4 into 3ds Max problems

A problem has resurfaced again. I use Poser 2014 and 3DSMax 2016. When I try to import a .OBJ version of a Clothed M4 I get the following error message: error in file meshName = shapeName exporting. I checked Autodesk's forum and found a so;ution which told me to open the .obj in a text editor and remove certain lines showing errors. I found no errors. When I imported a M4.obj that was nude, I had no problem. It just occurs when its clothed.  I was able to import a V4 clothed figure earlier with no problems.  At this point I am out of ideas.

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