I need help. When I import to blender 2 characters with the same base the textures are damaged!!

Hi, I'm NEW using Daz, I've only been using it for a few weeks but I only use it for character creation. For the workflow I use both plugins Daz To Blender bridge and diffeomorphic. But I prefer to only use diffeomorphic. 

Now, when im importing a single character/figure, EVERYTHING WORKS PERFECTLY and without any problem...But when importing a second character/figure that I made using the SAME BASE that I made the first character/figure...Textures seems to be destroyed in this second character. The first character is left with intact textures while the second one usually has completely damaged textures. I have tried every method I could think, from importing a duf with both characters in the same scene, to doing it separately for each character, I have even used the Daz To Blender bridge and the fbx method. At the end is the same result. First character imported is fine meanwhile the second have broken textures. Sometimes even if I save the file, close it and reopen it again, it turns out that both characters have damaged textures.

I have been stuck with this problem for more than 2 days. And not knowing much english makes it more complicated. IN SUMMARY; I want to know how to import multiple characters from daz to blender using the same base in the characters and that the textures work well in all the characters. Since I plan to make an animation in blender and I want all the characters to look similar with only small changes.

The most similar forum I could find to my problem was the following one and it did not provide me with any solution: daz importer: importing daz characters to blender 2.8 - Daz 3D Forums

Finally, here are some pictures of how frustrating this problem is.

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Comments

  • Richard HaseltineRichard Haseltine Posts: 101,459

    Acceptable Ways of Handling Nudity

    Do they use the same UV sets (in the Editor tab of the Surfaces pane)? Are you using GeoGrafts?

  • lilweeplilweep Posts: 2,529
    I suggest to use the diffeomorphic addon instead of using fbx as a daz-to-blender bridge. Also, post pictures of issues. The appearance of a character will depend on: 1 uv maps 2 texture maps 3 shader set up Ensure your imported character has correct UVs, correct texture maps, and shader set up is sensible for blender.
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