Genesis 3 and Active Pose Tool
Hi all! I have been looking around for a while but I can't seen to find relevant information to the question I'm about to ask anywhere online. This led me to wondering if I am probably the only one with this issue.
I'm a big fan of the Active Pose tool for posing and animating; with Genesis 1 & 2, you can pin the hands and feet and they will be locked in place no matter what you do to the rest of the body while in Active Pose mode, and that's beautiful IK at work. But with Genesis 3 I find this is not the case anymore, hands and feet don't stay in place when pinned. This makes posing and animating very time consuming and frustrating.
I have tried the 2015 autolimb script by mcasual, but that didn't fix the Genesis 3 issue for me. Either I just don't know how to work it or maybe the script isn't meant to fix this particular issue.
So do any of you have this issue? If this has been discussed before please someone kindly direct me to the relevant thread. Any fix or workaround will be appreciated.
Thanks!
Comments
active pose never worked as you say
feet are always trembling if you move the rest
I don't know what you mean by "feet are always trembling", sorry. Can you elaborate please? In what way exactly do you move the rest of the body before the feet start trembling?
As for me, I've never had trembling feet or anything like that with G1/G2. Maybe you're talking about pinning in the Universal Tool? There's an old video on youtube that perhaps illustrates exactly what you described.
All I've found with G1/G2 with Limits "on" and in Active Pose, the hands and feet may start to rotate or even translate slightly to try and keep up with their limits, but even so it takes a lot before this happens thus it's almost a non-issue for me. At least G2's hands and feet do their best to stay in place, not fly all over the place like with G3.
To illustrate, try this with Active Pose (rotation/translation Limit set to ON) and see the difference:
- Load a G2, male or female doesn't matter. Pin their hands and feet through Power Pose or by clicking on the nodes and tapping spacebar, then click on the hip node and move it around in the viewport. See how far you can take the movement before the hands and feet start to rotate slightly around to try keeping up with their limits, but at least they will remain in place.
- Do the same with G3, and you should see a huge difference. It doesn't take much before the hands and feet start to follow wherever you take the hip and you can fly G3 around the viewport by translating the hip as though their hands and feet weren't pinned.
Or you can do the squat test like in the youtube video, but use Active Pose instead of the Universal tool. Pin the feet and translate the hip downward to make the character squat. This feat can be easily accomplished with G2, but with G3 you'll likely end up just contorting their body in weird ways.
So uh, anybody? Devs can offer some insights maybe?