Transfer Utility question
deleted user
Posts: 1,204
How to fit Obj files without them moving? I have this clothing I made in Zbrush to fit a partucular morph. When i use the Transfer Utility it moves the clothing and distorts it. It don't follow the current morphs i have applied. How do I fix this?
Post edited by deleted user on
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1. Clothing is normally created for the "default" load of the figure, then a morph is made for the particular shapes if/as required.
You could try using the "reverse deformations" and see what happens, that will prevent poses and such doubling up in the clothing.
How do I do that?
Also that may be a really bad idea, if Daz's Transpher Utility is really like that where you have to use the default figure... Because that requires you to have to predict where the geometry will go, when applying a new morph... Requiring you to be nearly super naturally smart. I mean... I'm not a dummy, but I'm not THAT intelligent. lol That would require in IQ of like 200..
I just want the shirt to stay locked as it fits to the figure. That would be ideal...
You will have to model the clothes around the default figure, then apply the morph to the figure and then see how well the clothes follow that morph - if there are poke throughs or desortions, you can go to zbrush via the bridge, rework the clothes, send it back to Studio and apply the corrected morph (over write the desorted old one) to the cloth piece.
If you have modelled around a shape then in Transfer utility open the Source Shape menu and select Current or select Shape adn select the shape used (the former is needed if multiple morphs were set). Then click the button for more options and check Reverse Source Shape from target.