dForce Question -- parts of clothing separating

rokkrrokkr Posts: 215
edited August 2024 in Daz Studio Discussion

When I try to apply dForce to non-dForce items with many surfaces, sometimes, the surfaces separate from one another (like trims falling down, and so on)... Any tips to prevent this from happening? I already know about applying a weight node and editing a weight map, but, then, the opposite may happen: the clothing item gets too stiff and I don't get the desired result.

Summarizing the problem better: let's say I have a vest, and it has a main surface body, a collar, two pockets (same surface), and some buttons (same surface); and it opens. When closed, I'm not applying too much dForce, just enough to make it closer to the body, and everything is OK, but when I open it, either: 1) the main body don't have enough dForce to simulate gravity and stays floating in the air; or 2) it falls as it should, but the pockets and the buttons separate from the body because either: A) I've applied dForce below a threshold, and they stay in place; or B) Ive applied dFroce at or above the threshold, and they fall down or end up in places where they shouldn't. I know I could make them separate objects, create following nodes, and they would probably stay in place, but I'd like to know if there's a dForce internal solution to make those items be glued in their proper place; besides, this method would be good for the buttons, but the pockets need some malleability too.

 

Post edited by rokkr on

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