Overly exuberant dForce

Hello

Some times dForce mat zones seem to be influcenced by unexpected body parts.  The view pre sim is very allarming, but the item sims nicely.

Is there a cure?

THANKS in Advance

Andy/Donnena

 

 

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,871

    Do you hae some examples? I am not at all sure what you mean.

  • DonnenaDonnena Posts: 10

    I coudn't figure how to upload an image.   this seems to want a url.

  • lwperkinslwperkins Posts: 7

    Hopefully that link will display an image if clicked!

     

  • lwperkinslwperkins Posts: 7

    Basically, the dress behaves as if there are hand bones incorporated in the mesh, though there are no hand bones referenced in the skirt, just the regular pelvis, thigh, thigh twists and so on. So it reacts to the hands and the hand movements and we have no idea why.

  • lwperkinslwperkins Posts: 7

    I should clarify we are working with Genesis 9, the Base feminine

  • The hand is touching the skirt at some point, and ther is a vertex in the hand mesh close enough to a vertex in the skirt that they are sticking together. Adjusting the memorised pose, or using intermediate poses to move the hand into position without clipping the skirt, should fix this.

    If you click the Attach a file link under the post's text box and then click Browse you can attach an image, if you then open that you can copy the URL and use it for an inline image (but don't remove the attached version as that is what the inline version relies on)

  • I'm going to copy and save your advice on pictures, and THANK YOU! <3

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