Blender to Daz
ugurkoca5528
Posts: 3
Hi everybody!
I'm trying to export my scene from Blender to Daz. I also using some kind of assets from Blenderkit on my scene. The problem is when I import my scene to Daz, the meshes perfectly working but textures don't.
I'm trying to texture it again on daz but this is so tiring and not clean at all. Is there a way to do it automaticly? I tried to pack resource before exporting but that was useless.
Comments
Some basic textures can be exported via obj or fbx if you use the principled shader in blender. But in general yes you have to redo the materials in daz studio.
Someone really should make a blender to daz bridge, even if it only worked for 50% of cases, would still be very helpful.
I suppose we could wait for USD importer but that doesn't appear to be happening any time soon, and hype for USD seems to have settled, so not sure there is much motiviation there anymore. It's all AI now... yikes.
ca would be great, I would love to retouch the weightpaint of my morph in Blender instead of "adjusting rigging to shape" and ERC freeze, I also tried weight painting in daz studio but I find it really atrocious, it just seems unusable. If anyone to news since I do not think something so bad can be by default in daz studio. This must be coming from me on this point that I do not know this feature well.
Another thing, since you can not import a figure Genesis 8 from Blender to daz by concervant are weight paint modify I also tried to transfer the weight of a figure export but so far I never succeeded.
That would have many limits especially for rigging and materials, as it is not possible to translate the blender rigs to daz studio or the blender shaders to iray. What one could eventually do is to export bones and some basic materials via the principled shader. That's basically what the fbx exporter already does.
So a blender to daz bridge is the fbx exporter. The fbx importer in daz studio 4.23 is improved so you can give it a try. If it doesn't work there's the Poser workaround where you import fbx in poser, which works fine, then export as cr2 for daz studio.
blender > fbx > daz studio
blender > fbx > poser > cr2 > daz studio