How to squish body ? genesis 9

ozan036777ozan036777 Posts: 8
edited September 21 in Daz Studio Discussion

Hi, I would like that my model has collission with itself, like when i move her arms that her chest would adapt and squeeze ect ... 
after some research i found this: https://www.daz3d.com/dforce-squishy-humans-for-genesis-9 ;
this looks like what i'm looking for but i'm also asking myself i "must" buy this to solve my problem ? and if yes, if i buy that can i apply all other body morh setting (like using this at same time a the dforce model https://www.daz3d.com/growing-up-for-genesis-9)

thank you  

Post edited by ozan036777 on

Comments

  • GordigGordig Posts: 10,105
    edited September 21

    First, select your G9 character, and check the Parameters pane under General -> Misc to make sure Base Joint Correctives is dialed in. If not, then you're not getting the benefit of the corrective morphs built into G9 and, ideally, whichever morph(s) you're using.

    If your corrective morphs are working and you want more, Squishy Humans is an option, along with other things like Natural Movements Pack and Ultimate Natural Bend Morphs. The latter are automatically applied when you pose the figure, where Squishy Humans requires a simulation. I can't comment on how well any of them actually work. 

    Either way, you shouldn't have a problem using whichever product you choose with Growing Up.

    Post edited by Gordig on
  • hi, i still can't know if i use the " Natural Movements Pack" i can change morph and gender ect ...  and i don't know which one of the two link is better ? what's better ?  Natural Movements Pack  or   Ultimate Natural Bend Morphs 

    thank you 

     

  • crosswindcrosswind Posts: 7,280

    Yes, in general, you can always tweak morph and/or gender as you wish no matter which product you use. Ultimate Natural Bend Morphs (UNBM) and Natural Movements Pack (NMP) are just packages of corrective morphs. They are just regarded as add-ons to G9's Base corrective morphs.

    However, UNBM and NMP both have their pros and cons. UNBM was specifically designed for G9 Feminine while NMP is universal for both G9 Feminine and Musculine. It's easier to tweak with UNBM while it's a bit cumbersome to tweak with NMP because only some of its morphs are auto-dialed, most of its "detailed corrective morphs" have to be manually dialed. And the strength of % on some auto-dialed corrective morphs of NMP are not set really well, i.e. more or less over-corrective ~~

    Besides, using the corrective morphs from UNBM plus NMP may bring you unexpect ugly results... So choosing one of them as per your need will be just fine.

  • crosswindcrosswind Posts: 7,280
    edited September 21

    As for Squishy Human... it's a problematic product... personally suggest you a no-go for it. It's well known that DS has no capability of handling softbody simulation, so any product like Squishy Human, dForce Breasts, yada yada, are just "workarounds" by using geo-grafts + dForce.  In quite a lot of cases, geo-grafts from squeezing products + dForce weight node + HD mesh + corrective morphs + other geograft products will bring you "a disaster" after simulation... You have to make effort to tweak a lot before getting really good and natural results.

    Personally I use limited simulation + sculpting to achieve better squeeze / collision results, or only with sculpting way in most of the cases...

    SNAG-2024-9-21-007.png
    2560 x 1392 - 1M
    SNAG-2024-9-21-008.png
    2560 x 1392 - 1M
    SNAG-2024-9-21-009.png
    2560 x 1392 - 1013K
    Post edited by crosswind on
  • wow okay thank you for the complet answer, i'm just sad that the promo of those packs are gone now xD

  • takezo_3001takezo_3001 Posts: 1,989

    crosswind said:

    Yes, in general, you can always tweak morph and/or gender as you wish no matter which product you use. Ultimate Natural Bend Morphs (UNBM) and Natural Movements Pack (NMP) are just packages of corrective morphs. They are just regarded as add-ons to G9's Base corrective morphs.

    However, UNBM and NMP both have their pros and cons. UNBM was specifically designed for G9 Feminine while NMP is universal for both G9 Feminine and Musculine. It's easier to tweak with UNBM while it's a bit cumbersome to tweak with NMP because only some of its morphs are auto-dialed, most of its "detailed corrective morphs" have to be manually dialed. And the strength of % on some auto-dialed corrective morphs of NMP are not set really well, i.e. more or less over-corrective ~~

    I chose to get both as I swear by UNBM ever since genesis 2!

    But natural movements actually have bend morphs for the fingers!

    No one does that, but unfortunately, they do conflict, particularly with the legs/groin/waist/hip morphs, but I have made my own corrections for the different product's morphs to compensate, and the resulting morphs makes it well worth it to me to have both!

    Besides, using the corrective morphs from UNBM plus NMP may bring you unexpect ugly results... So choosing one of them as per your need will be just fine.

    Better yet, if you've an understanding of human anatomy, and are not afraid of using blender/zbrush to sculpt morphs, you would do well to have both as UNBM and natural bend morphs, makes a complete package, but it will require work on the user's part in order to achieve that!

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