Creating a hanging, twisting roadway.
dash2128
Posts: 693
I used a primitive, below, to create a simple, straight, pathway- or roadway- shaded with stone.
Is there a way to make something like this twist and turn?
...so i could set up hanging paths or roadways?
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1266 x 506 - 34K
Comments
dForms should be able to do that, just place the base at the point about which you want to bend (like the origin for a bone), adjust the field or use a weight-map to control what is included (gernally i would think place the middle of the filed at the end of the road and extend its edge to the pivot point) and rotate the actual dForm, which is parented to the base.
... and you can add a couple of D-Formers to make curve / turns on the road. Just well scale and position the D-Former Fields, then move / rotate D-Formers (handles).
Alternatively, if you know Blender, you can export the cube to Blender and make turns on it by using a Path and a Curve modifier, very easy. Then import as a Morph to the road in DS ~
Thanks! ...Both of you! I will work on that!
Also, I have a friend who is learning Blender, has been wanting me to try it out. This gives me a good chance to do just that, now that I have Blender set up to run. All I really know about Blender, is that- after only a quick glance, it reminds me of Hexagon. I would, actually, like to create things like 'winding roadways'- for example- that I could import back to DazStudio, and use with my D-files.
That sounds great ! Learning Blender will definitely bring you to next higher level !
I recorded a short video to show you how to make the road winding and hanging with Blender.
https://mega.nz/file/fXQ02T6T#zoCZ3gIHePDBE81bk8XPh7GblWrpL9o9RZ2A4x_ENB8
Just noticed your vid! Thanks LOTS!!- I can definitely use it!
You're welcome ~ Have fun with Blender !