My lighting not rendered with nvidia iray

When I render with nvidia iray the lighting of the scene seems to revert to a default lighting completely different from the way I have lit the scene. When I render with 3Delight there is no problem - the render respects my own lighting. 

 

(PS I have also noticed that since I updated DAZ£D yesterday in the render smart content there is an exclamation mark in the icons for Iray advanced settings and sun dial set - I don't know if that has anything to with the above problem)

Comments

  • In the attached file the shadow is cast by my main light - the figure however is not lit by this light but by another "default?" light coming from the right. How do I switch off this default lighting

    backwards.png
    1012 x 698 - 140K
  • R25SR25S Posts: 595

    What Light du you use?

    Maybe it is a light set that is made for 3Delight and not for iray. Iray uses differnt light than 3Delight.

  • FishtalesFishtales Posts: 6,119

    Did you switch off the Headlamp on the camera?

  • Thanks for your comments - I did try with the headlamp turned off but this didn't change anything - I think this is turned offf automatically anyway when you light the scene

    I am just using two distant lights at the moment with the main light from above. Rendering in Iray I do get a shadow that corresponds to my lighting but the actual light on the figure comes from the right. It looks very odd. I get the same "default" Iray render on all my other figures in my other scenes and can't use my own lighting at the moment.

     

     

  • FishtalesFishtales Posts: 6,119

    Is Environment set to Scene Only? If not then the Dome will be adding light to the scene.

  • With Scene Only the figure is just a black silhouette! with the black shadow of my light.underneath.  It seems then that my lighting is simply not being rendered at all. The same happens when I start a new scene with one figure and 1 light

    I have dis-installed and reinstalled the program to no avail. PS Everything was OK yesterday

     

    Thanks for your help

     

  • FishtalesFishtales Posts: 6,119

    If you switch off the two Distant lights what does that do to the render?

  • I get the same render as before without the shadow (i.e. with the light from the Dome)

  • FishtalesFishtales Posts: 6,119

    What are the Environment, Tone Mapping and Distant Light settings? Screen captures would help.

  • I have attached screen captures

    Untitled2.png
    1250 x 743 - 116K
  • FishtalesFishtales Posts: 6,119

    Is there an image in the Environment Map? If not what are the Sun and Sky settings?

  • yes there is a small image of an out of focus castle and sky in the Ensironment Map

  • mjc1016mjc1016 Posts: 15,001
    edited January 2016

    It looks like your tone mapping is set to the default values...which are great for a bright sunny day. 

    You have two choices...crank up the Luminous Flux value of the light (by a huge amount) or adjust at least the Film Speed (ISO) to minimum 400, Shutter Speed to something like to 8 or less and/or drop the f-stop to 2.8 or 4.    Or do a combination of both...more light AND camera settings.

    Post edited by mjc1016 on
  • well many thanks - that seems to have worked! (but I don't see how or why? I havn't modified any of thse parameters since yesterday so why should I suddenly have to change these values) Is there a light intensity button for my lights that would doo the same thing

  • FishtalesFishtales Posts: 6,119
    edited January 2016

    Is one of the Distant Lights off to the right? It may be that in this instance it is too bright. Try turning it down to 2% and see what that does, either that or lower the Lumens to 100 and then bring whichever one you lower back up slowly if the figure goes black.

    Post edited by Fishtales on
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