[Released] Mopat: Motion Path Animation Plugin

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Comments

  • RexRedRexRed Posts: 1,336
    edited October 23

    Space Jingoroh said:


    I am slowly learning how to use it.

    I have a few thoughts while using it.
    It would be very helpful to be able to use automatic and continuous bezier.
    https://helpx.adobe.com/after-effects/using/keyframe-interpolation.html

    With Bezier alone, I have a hard time adjusting it to create a smooth trajectory.
    It's because it takes a lot of time and effort to create the curve I want while keeping the three “external point-internal point-external point” points in a straight line.
    Because it takes a lot of time and effort to align the three points, it is very difficult to adjust.
    Auto Bezier or continuous Bezier is always smooth because it is always in a straight line.


    Also, if I am creating a large scaled wide scene, it is difficult to select with a click because the control point is so small.

    I also find it difficult to move the camera when editing, so it would be useful to be able to select a control point and use the camera control.

     


    Mopat test movie.

    I had the same issue the handles were too small and hard to see, but I repaired a bunch of Windows C++ system files

    and suddenly, the handles were large like the ones in the Mopat demonstration video.

    I am not sure what fixed it, it could be many things but it suddenly worked right. It was like the edit mode was reversed to the non-edit mode.  

    But it is better now. I hope you figure it out. There is also the slow-motion issue where you move the handles, and the slightest movement sustains and keeps moving after you let off the click. 

    The slow-motion thing is not a big deal but it is an issue. It might be my vertical mouse playing tricks on me.

    Post edited by RexRed on
  • RexRed said:

    Space Jingoroh said:


    I am slowly learning how to use it.

    I have a few thoughts while using it.
    It would be very helpful to be able to use automatic and continuous bezier.
    https://helpx.adobe.com/after-effects/using/keyframe-interpolation.html

    With Bezier alone, I have a hard time adjusting it to create a smooth trajectory.
    It's because it takes a lot of time and effort to create the curve I want while keeping the three “external point-internal point-external point” points in a straight line.
    Because it takes a lot of time and effort to align the three points, it is very difficult to adjust.
    Auto Bezier or continuous Bezier is always smooth because it is always in a straight line.


    Also, if I am creating a large scaled wide scene, it is difficult to select with a click because the control point is so small.

    I also find it difficult to move the camera when editing, so it would be useful to be able to select a control point and use the camera control.

     


    Mopat test movie.

    I had the same issue the handles were too small and hard to see, but I repaired a bunch of Windows C++ system files

    and suddenly, the handles were large like the ones in the Mopat demonstration video.

    I am not sure what fixed it, it could be many things but it suddenly worked right. It was like the edit mode was reversed to the non-edit mode.  

    But it is better now. I hope you figure it out. There is also the slow-motion issue where you move the handles, and the slightest movement sustains and keeps moving after you let off the click. 

    The slow-motion thing is not a big deal but it is an issue. It might be my vertical mouse playing tricks on me.

     Thanks for the reply.
     I tried to repair the Windows C++ system, but there was no change.

     It may be due to the fact that the Mopat node is an object, not a system cursor as DazStudio is supposed to be.
     It may be that they look smaller when they are far away.
     Like in a scene 10 kilometers square, even if it is the size of a basketball, it will not be visible.
     When I create a scene with an airplane flying around a city, it may be easier to manipulate the control points if I work with a scene where the city is reduced to 10 meter squares.

    2024-10-24 (5).png
    1920 x 1080 - 1M
    2024-10-24 (10).png
    1920 x 1080 - 1M
  • Space JingorohSpace Jingoroh Posts: 170
    edited October 31

      If the three “external point-internal point-external point” points are not neatly aligned, the camera will move jerkily when it passes through the “internal point” in the red circle.

    Test Movie

    https://i.imgur.com/z9A9plS.mp4

    MOPAT_05B087.png
    1920 x 1080 - 2M
    Post edited by Space Jingoroh on
  • AlbertoAlberto Posts: 1,436

    RexRed said:

    Here you go, this is the cone animation .duf directly before I click to convert path to keyframes.

    If I click "Convert Motion Path to Keyframes", Daz Studio crashes.

     

    Thank you. I'll check it. 

  • AlbertoAlberto Posts: 1,436

    RexRed said:

    Here you go, this is the cone animation .duf directly before I click to convert path to keyframes.

    If I click "Convert Motion Path to Keyframes", Daz Studio crashes.

     

     Hello!

    I did several tests, however, I couldn't replicate the crash.sad

    A question: Did the crash happen after the message asking for the precision? Or this message didn't appear.

    By the way, I found two unrelated bugs. I fixed them for a soon update.

  • RexRedRexRed Posts: 1,336

    Alberto said:

    RexRed said:

    Here you go, this is the cone animation .duf directly before I click to convert path to keyframes.

    If I click "Convert Motion Path to Keyframes", Daz Studio crashes.

     

     Hello!

    I did several tests, however, I couldn't replicate the crash.sad

    A question: Did the crash happen after the message asking for the precision? Or this message didn't appear.

    By the way, I found two unrelated bugs. I fixed them for a soon update.

    The message for precision comes up before the crash, the precision is set for 20% and I always leave it at that and click to continue and then Daz crashes. 

  • AlbertoAlberto Posts: 1,436

    RexRed said:

    Alberto said:

    RexRed said:

    Here you go, this is the cone animation .duf directly before I click to convert path to keyframes.

    If I click "Convert Motion Path to Keyframes", Daz Studio crashes.

     

     Hello!

    I did several tests, however, I couldn't replicate the crash.sad

    A question: Did the crash happen after the message asking for the precision? Or this message didn't appear.

    By the way, I found two unrelated bugs. I fixed them for a soon update.

    The message for precision comes up before the crash, the precision is set for 20% and I always leave it at that and click to continue and then Daz crashes. 

    I sent you a PM. 

  • RexRedRexRed Posts: 1,336
    edited October 29

    Hello Alberto!

    I tried the new DLL version you sent me and it crashed as well.

    Here is the crash report zip file and also the .duf file for the scene I created.

    Please send any updates you create and I will test them for you. I am very happy that you are trying to figure out what is at the root of this issue.

     

     

    zip
    zip
    DAZStudio_error_report_241029-032041.zip
    149K
    duf
    duf
    Mopat New D L L.duf
    69K
    Post edited by RexRed on
  • AlbertoAlberto Posts: 1,436

    RexRed said:

    Hello Alberto!

    I tried the new DLL version you sent me and it crashed as well.

    Here is the crash report zip file and also the .duf file for the scene I created.

    Please send any updates you create and I will test them for you. I am very happy that you are trying to figure out what is at the root of this issue.

     

     

    Thank you!

    I sent you another PM. 

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