Is there a way to work with pose in a barebone mode of a scene?

Is there a way to work with pose in a barebone mode of a scene?

As no JCMs and bloated morph, then we can go back and forth.

 

 

Comments

  • crosswindcrosswind Posts: 6,994
    edited September 30

    Sure ~ Turn on Show Bones, then Hide figure's root node.

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    Post edited by crosswind on
  • JamesJames Posts: 1,045
    edited September 30

    oh dear lord, not that bare...
    I'm thinking like "Magic Camera" product, where can hide things, but wtih an addition the characters can also become basic, without unused morhps (Maybe Jcm's still necessary)

    Post edited by James on
  • crosswindcrosswind Posts: 6,994

    James said:

    oh dear lord, not that bare...
    I'm thinking like "Magic Camera" product, where can hide things, but wtih an addition the characters can also become basic, without unused morhps (Maybe Jcm's still necessary)

    Oh, haha ~ too bare ! Well, if you mean something like Magic Camera... Magic Camera has a Shape add-on yoh ! Create 2 cameras, one is saved with your current character's Shape, another one is saved with zeroed Shape (just a Genesis Base), with or without JCM is up to you !

    Then plus Magic Camera's Visibility function, you can just make what you want.

     

  • JamesJames Posts: 1,045
    edited October 1

    Well, the camera magic's shape add on, doesn't strip dditional morphs, right?

    I was looking a way to turn on and off unused morphs.

    For example I have morphs like expression morphs, etc.
    These morphs are useless when posing the body.
    But DAZ will go through all the moprhs even the zero ones before moving IK limb.
    It takes forever to move a limb.

    So I  thought If I could turn on and off unnecessary morphs, then I could pose faster.

     

    Post edited by James on
  • crosswindcrosswind Posts: 6,994
    edited October 1

    James said:

    Well, the camera magic's shape add on, doesn't strip dditional morphs, right?

    I was looking a way to turn on and off unused morphs.

    For example I have morphs like expression morphs, etc.
    These morphs are useless when posing the body.
    But DAZ will go through all the moprhs even the zero ones before moving IK limb.
    It takes forever to move a limb.

    So I  thought If I could turn on and off unnecessary morphs, then I could pose faster.

     

    Oh, if you meant these I may propose another 3 options:

    - use Turbo Loader to disable all morphs that you don't need for posing, then enable them as need ~ This process may still take some time...

    - use Content Sets function in Content Directory Manager ~ Firstly create a Daz Library in which you only install Genesis xx Starter Essentials package, then create a "Fastest Content Set" links to this Library. Switch to this Content Set before Posing your figures. (screenshot1)

    - bring your figures to Blender with Diffeomorphic Daz Importer, rig them with MHX and pose them with IK. Then save Pose Presets for being used in DS. I remember that you know this way pretty well.

    Finally, however, if you do feel posing with IKs in DS is slow, you can try posing figures with Active Pose tool. That tool also can Pin joints, just like using IKs but works much faster.

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    Post edited by crosswind on
  • JamesJames Posts: 1,045
    edited October 1

    Active Pose tool seems a good option for me.
    Thank you.

    Post edited by James on
  • JamesJames Posts: 1,045

    Is there a way to make the pin smaller?

  • crosswindcrosswind Posts: 6,994

    James said:

    Is there a way to make the pin smaller?

    What do you mean by "make the pin smaller" ? after pressing Spacebar.. that red icon of Pin ? If so... no ~~ AFAIK.

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