About mapping related issues

How should this effect be achieved in daz

Or can you teach me how to make makeup stickers

 

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Comments

  • Richard HaseltineRichard Haseltine Posts: 100,905

    Do you mean decals (which are projected on to the mesh, and are Iray-only) or layered images (which combine two or more images or solid colour layers into a single image on a property for sending to the render engine)?

  • GordigGordig Posts: 10,056

    Weight maps are another option, in conjunction with layered images as needed. If you're using the PBRSkin shader (as the majority of G8.1 and G9 characters do) there is a separate makeup layer that can be used for the lipstick and eye shadow, while the nose, as far as I can tell, is just very shiny, which you can do with a weight map in the glossy layer.

  • mossmoss Posts: 20
    edited October 4

    戈迪格说:

    权重图是另一种选择,可根据需要与分层图像结合使用。如果您使用 PBRSkin 着色器(大多数 G8.1 和 G9 角色都使用这种着色器),则有一个单独的化妆层可用于口红和眼影,而据我所知,鼻子非常闪亮,您可以使用光泽层中的权重图来实现这一点。

    Thank you very much for the idea. I need to give it a try
    (Edited by mod to pull the post from the quote.)

    Post edited by frank0314 on
  • crosswindcrosswind Posts: 6,972
    edited October 4

    这类化妆通常就几种方法,比如你画箭头处的鼻尖腮红、唇红,要么直接用Ps在基色图上画,制作成单独的MU材质图;要么用PNG格式制作化妆叠图,用LIE叠加在基色图上。若是用PBRSkin着色器,如Gordig所说,可使用其独立的化妆层。那眼帘处的闪亮眼影,来自金属雪花层,放个渐变遮罩进去即可。

    贴花就不必了,又不是在玩VAM ~~

    Post edited by crosswind on
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