A graft's PBR Shader Skin doesn't match the PBR shader skin of the character?

JamesJames Posts: 1,042
edited October 3 in Daz Studio Discussion

I have a character and a graft attached.
The character has PBR shader skin.
I change the graft's shader from IRAY to PBR.
Then copy the torso surface of the character to the graft.
But the color doesn't match, I can see a border of the graft on the character body, due to the difference.

What is the solution?

Post edited by James on

Comments

  • lilweeplilweep Posts: 2,488

    Im curious why youre copying and pasting the torso surface. You havent really spelled out your rationale for doing that.

    Is the graft's UV set up so that the boundary of the graft will match the boundary of the mesh when using the torso's textures? If the graft isnt set up to use the torso's textures, it probably doesnt make sense to assume it is appropraite to use them. 

    Your method for copying the torso surface should copy over all the relevant settings and maps of the torso surface, so now your graft surface should be exactly the same as the torso and should be primed to accept a relevant map for the graft.

  • JamesJames Posts: 1,042

    cos the graft is on torso area.

    But strangely, now after I re-opened the scene, it works.
    The skin color match.

  • lilweeplilweep Posts: 2,488

    Just because a graft attaches to torso area doesnt mean it uses torso UV's.

    Anyway, sometimes Specular settings on PBR Skin get broken so could be that's why you were observing seams, although without a picture could only guess. Usually the specular setting issue goes away after reopening a scene/daz studio

  • JamesJames Posts: 1,042

    I see, thank yu.

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