FilaToon / Cell shaded rendering with Filament

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Comments

  • Richard HaseltineRichard Haseltine Posts: 100,864

    rlvanoosterhout said:

    I really dont understand it. I used the filament tool on different object. They keep turning black. Has anyone written a step by step guidance already. Getting hopeless here......

    Have a look at Mada's thread https://www.daz3d.com/forums/discussion/704951/anime-toons-and-filatoon-shader-q-a#latest

  • scorpioscorpio Posts: 8,418

    rlvanoosterhout said:

    I really dont understand it. I used the filament tool on different object. They keep turning black. Has anyone written a step by step guidance already. Getting hopeless here......

    I was getting this as well I found using one of the presets, skin hair etc worked. 

  • Rendered out this as a video to see how it was going and... well...

    https://youtube.com/shorts/nMsdT9K-zSU

    I suppose it's one way to fix pokethrough. Not quite sure why Filament decided he and his pants needed to vanish, but it definitely gave me a laugh.

  • crosswindcrosswind Posts: 6,964

    rlvanoosterhout said:

    I really dont understand it. I used the filament tool on different object. They keep turning black. Has anyone written a step by step guidance already. Getting hopeless here......

    Giving a comprehensive sbs guidance will take some time. Let's firstly resolve the "black / dark scene" issue:

    1) Do what's shown in below screenshot.

    2) Load a G9 toon character or your current scean is already lit.

    SNAG-2024-10-14-071.png
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  • vrba79vrba79 Posts: 1,398

    An enterprising PA could stand to make a pretty penny if they were to look at some of their older hair models for previous generations and optimize them for Filatoon usage.

  •  Filatoon Shader is very interesting.
     I am looking forward to future developments.
     First of all, I would like to see a Base Anime figure of Genesis8 and Genesis8.1.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,211

    Pax Asteriae said:

    Rendered out this as a video to see how it was going and... well...

    https://youtube.com/shorts/nMsdT9K-zSU

    I suppose it's one way to fix pokethrough. Not quite sure why Filament decided he and his pants needed to vanish, but it definitely gave me a laugh.

    it does that in animation sometimes if you have geografts, reloading the scene and rendering sometimes fixes it

  • WendyLuvsCatz said:

    Pax Asteriae said:

    Rendered out this as a video to see how it was going and... well...

    https://youtube.com/shorts/nMsdT9K-zSU

    I suppose it's one way to fix pokethrough. Not quite sure why Filament decided he and his pants needed to vanish, but it definitely gave me a laugh.

    it does that in animation sometimes if you have geografts, reloading the scene and rendering sometimes fixes it

    There's no geografts though. laugh It just decides it's had enough. It did also did it twice in viewport (well, the render's just the viewport anyway, so...) when I was fiddling around with the camera.  I never know what it's going to hide either; the first time, the top and his body went and just left his pants, and the second time it was everything but eyes, teeth and hair.  It just amused me that it was halfway through the video and suddenly he became The Amazing Dancing Teeth.

  • Pax Asteriae said:

    WendyLuvsCatz said:

    Pax Asteriae said:

    Rendered out this as a video to see how it was going and... well...

    https://youtube.com/shorts/nMsdT9K-zSU

    I suppose it's one way to fix pokethrough. Not quite sure why Filament decided he and his pants needed to vanish, but it definitely gave me a laugh.

    it does that in animation sometimes if you have geografts, reloading the scene and rendering sometimes fixes it

    There's no geografts though. laugh It just decides it's had enough. It did also did it twice in viewport (well, the render's just the viewport anyway, so...) when I was fiddling around with the camera.  I never know what it's going to hide either; the first time, the top and his body went and just left his pants, and the second time it was everything but eyes, teeth and hair.  It just amused me that it was halfway through the video and suddenly he became The Amazing Dancing Teeth.

    I saw similar issues when I left the animation rendering in the background while I browsed. Another one I had while browsing was the animation was sliced in two vertically, with the top half on the bottom and the bottom have on the top. I don't know if switching to another task is the cause, but there is a pop-up warning that tells you not to block the viewport while rendering an animation using filament.

  • ainm.sloinneadh said:

    Pax Asteriae said:

    WendyLuvsCatz said:

    Pax Asteriae said:

    Rendered out this as a video to see how it was going and... well...

    https://youtube.com/shorts/nMsdT9K-zSU

    I suppose it's one way to fix pokethrough. Not quite sure why Filament decided he and his pants needed to vanish, but it definitely gave me a laugh.

    it does that in animation sometimes if you have geografts, reloading the scene and rendering sometimes fixes it

    There's no geografts though. laugh It just decides it's had enough. It did also did it twice in viewport (well, the render's just the viewport anyway, so...) when I was fiddling around with the camera.  I never know what it's going to hide either; the first time, the top and his body went and just left his pants, and the second time it was everything but eyes, teeth and hair.  It just amused me that it was halfway through the video and suddenly he became The Amazing Dancing Teeth.

    I saw similar issues when I left the animation rendering in the background while I browsed. Another one I had while browsing was the animation was sliced in two vertically, with the top half on the bottom and the bottom have on the top. I don't know if switching to another task is the cause, but there is a pop-up warning that tells you not to block the viewport while rendering an animation using filament.

    Haha, not that either: it was the main app with nothing obscuring the viewport, and Windows knows better than to go to sleep (after severe words previously). I had it rendering on my render PC while I was working on a different one, so I could keep an eye on it.  It's just a weird Filament bug.  It's nice that it's not persistent though, so even if you save after it's happened, it reloads just fine.  It's just the funniest DS bug I've encountered in a while, and Filament renders video so quickly that it's not a problem to redo it.  (This video is ~361 frames and even though it's pretty basic, it rendered to video in around 10 minutes.)

  • TaozTaoz Posts: 9,940
    edited October 14

    Genesis 2 stuff (Keiko 6 modified a bit). Skin could be better, must experiment with that.  The football pitch is not converted to filatoon as that turned out very bad.

    1st one is using camera headlamp as light, 2nd one a distant light.  The sky is a blue plane, for some reason the distant light is creating a bright spot on the plane so I've used that as a sun. 

    cheerleaders_filatoon_camera_headlamp.png
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    cheerleaders_filatoon_distant_light.png
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    Post edited by Taoz on
  • vrba79vrba79 Posts: 1,398

    A friend's OC.

    Oh. Toon rendering is SO back, baby!

    Filatoon Donna2.png
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  • MoogeeMoogee Posts: 43

    Filatoon anime firgure mixed with thw toon kid for G9. Hal for G8 tooned up. And one of the original toon generations. 

    Toon Kid 1.jpg
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    toon hal.jpg
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  • MoogeeMoogee Posts: 43

    All of these  Kaito running. In is original filatoon outfit. Then in the KuJ outfit for G9. Finally in the Praefectus out for G9. I added outlines but found that adding the shaders meant loosing the detail of the armour so just added the outline and then left the rest of the outfit "as is". 

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    roman kaito anime running.jpg
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  • DartanbeckDartanbeck Posts: 21,569

    Pax Asteriae said:

    ainm.sloinneadh said:

    Pax Asteriae said:

    WendyLuvsCatz said:

    Pax Asteriae said:

    Rendered out this as a video to see how it was going and... well...

    https://youtube.com/shorts/nMsdT9K-zSU

    I suppose it's one way to fix pokethrough. Not quite sure why Filament decided he and his pants needed to vanish, but it definitely gave me a laugh.

    it does that in animation sometimes if you have geografts, reloading the scene and rendering sometimes fixes it

    There's no geografts though. laugh It just decides it's had enough. It did also did it twice in viewport (well, the render's just the viewport anyway, so...) when I was fiddling around with the camera.  I never know what it's going to hide either; the first time, the top and his body went and just left his pants, and the second time it was everything but eyes, teeth and hair.  It just amused me that it was halfway through the video and suddenly he became The Amazing Dancing Teeth.

    I saw similar issues when I left the animation rendering in the background while I browsed. Another one I had while browsing was the animation was sliced in two vertically, with the top half on the bottom and the bottom have on the top. I don't know if switching to another task is the cause, but there is a pop-up warning that tells you not to block the viewport while rendering an animation using filament.

    Haha, not that either: it was the main app with nothing obscuring the viewport, and Windows knows better than to go to sleep (after severe words previously). I had it rendering on my render PC while I was working on a different one, so I could keep an eye on it.  It's just a weird Filament bug.  It's nice that it's not persistent though, so even if you save after it's happened, it reloads just fine.  It's just the funniest DS bug I've encountered in a while, and Filament renders video so quickly that it's not a problem to redo it.  (This video is ~361 frames and even though it's pretty basic, it rendered to video in around 10 minutes.)

    Right. Luckily, even if we save the scene while in this state we can restart Studio and render, and it will work.

    It's a known issue that they're working on. 

    For some crazy reason, working for a long time on animations does this - and working for a long time on animations is what I do! LOL

     

    So I work everything out and, when that happens, I save. If the animation is otherwise ready to render, I just restart Studio, load the scene and render it right away. 

    They'll fix it. I know they will. These developers are absolutely amazing! Love 'em!

  • DartanbeckDartanbeck Posts: 21,569

    Moogee said:

    All of these  Kaito running. In is original filatoon outfit. Then in the KuJ outfit for G9. Finally in the Praefectus out for G9. I added outlines but found that adding the shaders meant loosing the detail of the armour so just added the outline and then left the rest of the outfit "as is". 

    Awesome! Yeah, I do that too - decide whether or not to convert this or that. Try it... go back... 

    I think it's cool that some things still look Great un-converted!

  • HighElfHighElf Posts: 365
    edited October 14

    I decided to challenge myself a little bit to get used to Filatoon. I'm still figuring out what DAZ wants us to do with the draw node. So I decided to use PAMAWOS awesome pin-up boxes. I owned them back when they were only G3 and now with G9 support, I repurchased them here in the store.

    And yes I used Ps to get the final result up to my liking.

     

    Eleanor Pin Up Box I.png
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    Post edited by HighElf on
  • TesseractSpaceTesseractSpace Posts: 1,405

    Here's my first try at this, now that my library is redownloaded. Just need to learn how to work with lighting in Filament, and how best to convert various materials.

    elfilament.png
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  • Dartanbeck said:

    They'll fix it. I know they will. These developers are absolutely amazing! Love 'em!

    I certainly admire your optimism. laugh (Ahh, I wish this forum allowed use of normal emojis...)

    I finished the animation, and had far more fun than I expected. It's more than a bit janky, but then, it's only the third animation I've ever done in DS.  :D  Alas, you need to imagine the music for yourself on YT.

    https://youtube.com/shorts/3h9Zxr0pTMA

  • DartanbeckDartanbeck Posts: 21,569

    Pax Asteriae said:

    Dartanbeck said:

    They'll fix it. I know they will. These developers are absolutely amazing! Love 'em!

    I certainly admire your optimism. laugh (Ahh, I wish this forum allowed use of normal emojis...)

    I finished the animation, and had far more fun than I expected. It's more than a bit janky, but then, it's only the third animation I've ever done in DS.  :D  Alas, you need to imagine the music for yourself on YT.

    https://youtube.com/shorts/3h9Zxr0pTMA

    Turned out Great!!! :)

  • MimicMollyMimicMolly Posts: 2,193
    edited October 14

    I will definitely edit this render later. (Don't like how the pages turned out, but I love everything else.) Everything is rendered in DAZ. Anyway, I was also having problems with lace. What I did was just select the lace parts and apply the Uber Iray Base shader to these parts specifically. Left the rest with the Toon Base. Then, added an outline to the dress. For the hair, I also added an outline and no Filatoon shader. 

    As for the character, she's guhzcoituz' FF7 Scarlet for G8F. She's one of the first characters I transferred over to G9 back when I didn't have ManFriday's G9 converter. 

    PXL_20240302_170207872.jpg
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    Post edited by MimicMolly on
  • 3Diva3Diva Posts: 11,494

    You guys' renders are wonderful! Thank you for sharing them! I'm a huge fan of NPR and toon-type renders, so this release and all these renders are making my day!

  • Definitely need some tuts on filament lol. But the first go.
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  • TesseractSpaceTesseractSpace Posts: 1,405

    trying to convert some older scenes, going to take a while to figure out stuff and get used to this. Had to do a different texture on the dress because the textures it came with somehow had gray seams after converting to Filatoon shaders, not sure what didn't carry over properly.

     

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    elformaltoon.png
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  • DartanbeckDartanbeck Posts: 21,569

    noshobawolf_f994bf986d said:

    Definitely need some tuts on filament lol. But the first go.

    Awesome!

    As for the tutorials - I have to say, Jay's MasterClass is an Excellent way to learn a whole lot in no time - though Filament has just switched gears in a Big way since then

  • DartanbeckDartanbeck Posts: 21,569

    3Diva said:

    You guys' renders are wonderful! Thank you for sharing them! I'm a huge fan of NPR and toon-type renders, so this release and all these renders are making my day!

    +1

    Yeah... This!

  • noshobawolf_f994bf986d said:

    Definitely need some tuts on filament lol. But the first go.

    Awesome!

    As for the tutorials - I have to say, Jay's MasterClass is an Excellent way to learn a whole lot in no time - though Filament has just switched gears in a Big way since then

    Thanks for the tip. Might have to get texture happy to adjust for the Iray. Look like you used a picture vs the toon look. One thing I want to know how is to adjust the outline width.
  • MadaMada Posts: 1,989

    noshobawolf_f994bf986d said:

    Dartanbeck said:

    noshobawolf_f994bf986d said:

    Definitely need some tuts on filament lol. But the first go.

    Awesome!

    As for the tutorials - I have to say, Jay's MasterClass is an Excellent way to learn a whole lot in no time - though Filament has just switched gears in a Big way since then

    Thanks for the tip. Might have to get texture happy to adjust for the Iray. Look like you used a picture vs the toon look. One thing I want to know how is to adjust the outline width.
     

    First post in this thread covers a lot of that info :)
    https://www.daz3d.com/forums/discussion/704951/anime-toons-and-filatoon-shader-q-a/p1

  • Mada said:

    noshobawolf_f994bf986d said:

    Dartanbeck said:

    noshobawolf_f994bf986d said:

    Definitely need some tuts on filament lol. But the first go.

    Awesome!

    As for the tutorials - I have to say, Jay's MasterClass is an Excellent way to learn a whole lot in no time - though Filament has just switched gears in a Big way since then

    Thanks for the tip. Might have to get texture happy to adjust for the Iray. Look like you used a picture vs the toon look. One thing I want to know how is to adjust the outline width.
     

    First post in this thread covers a lot of that info :)
    https://www.daz3d.com/forums/discussion/704951/anime-toons-and-filatoon-shader-q-a/p1

    Thanks Mada.
  • GordigGordig Posts: 10,055

    Just some quick experiments to demonstrate how to get muscle definition.

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