Diffeomorphic: Why does this characters skin look so weird in blender?
hillside3d
Posts: 5
I imported a character into blender using Diffeomorphic.
Why does her Skin look so weird in blender?
Here is the product link: https://www.daz3d.com/charity-for-genesis-8-female
All other characters work fine, just this one looks off.
Any Ideas?
CharityDebug3.PNG
1007 x 903 - 2M
CharityDebug1.PNG
683 x 921 - 618K
CharityDebug2.PNG
586 x 875 - 531K
CharityDaz.PNG
656 x 917 - 449K
Comments
There's a bug for the image editor tiles, which are used in the normal maps. Now reported to Thomas. Meanwhile you can fix the offset by hand either in daz studio or blender.
https://bitbucket.org/Diffeomorphic/import_daz/issues/2240/
update. This is fixed in the last commit.
https://bitbucket.org/Diffeomorphic/import_daz/downloads/
She didn't come with a normal map by default. Applying the normal map in daz and then reimporting fixed the skin.