Quixel: recommended output setting?

Title says it all.  What is the recommended output settings and/or recommended maps out of Quixel 2.0 for the best results in Daz?  I have tried messing with a couple different one, standard specular PBR and the Disney one, but my spec / metalness is always dull or non-exsistent.  

Here is an example of my problem:

 

Rendered in Quixel with UE4 output settings - http://imgur.com/6Ki2QSH

Rendered in Daz3d iRay (exported from Quixel as unprocessed PBR):  http://imgur.com/t4G8kcd

Here is my settings within Daz3d:  [img]http://i.imgur.com/ljSV69s.jpg?1[/img]

Thanks ahead of time and hopefully I can figure it out.  There is so much hard surface stuff I want to make with Daz ranging from hand painted stuff to full on hyper real all using PBR.  

 

Post edited by jonathan.bishop.art_484cfd6717 on

Comments

  • LuthbelLuthbel Posts: 111

    Hi Jonathan,

    For Iray, I usually export using unprocessed or Unity 5, but I try different settings for each project. That should be really cool to get a calibration profile for DS.

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