Quixel: recommended output setting?
Title says it all. What is the recommended output settings and/or recommended maps out of Quixel 2.0 for the best results in Daz? I have tried messing with a couple different one, standard specular PBR and the Disney one, but my spec / metalness is always dull or non-exsistent.
Here is an example of my problem:
Rendered in Quixel with UE4 output settings - http://imgur.com/6Ki2QSH
Rendered in Daz3d iRay (exported from Quixel as unprocessed PBR): http://imgur.com/t4G8kcd
Here is my settings within Daz3d: [img]http://i.imgur.com/ljSV69s.jpg?1[/img]
Thanks ahead of time and hopefully I can figure it out. There is so much hard surface stuff I want to make with Daz ranging from hand painted stuff to full on hyper real all using PBR.
Comments
Hi Jonathan,
For Iray, I usually export using unprocessed or Unity 5, but I try different settings for each project. That should be really cool to get a calibration profile for DS.