Content Gatherer

Hello,

I'm sorry if an answer has already been given elsewhere but I haven't found a clear answer to my problem.
I'm using Daz 4.22 and the latest version of Content Gatherer.

The idea is to save my scenes in a dedicated directory base and disable "My DAZ 3D Library" to queue renderings so as to only load the morphs used in the scenes to speed up loading.

If I'm not mistaken, Content Gatherer allows you to analyze a scene and group all the dependencies in a zip archive that I can then unzip in the directory base dedicated to the scenes.
Which would give:
".../ScenesReadyForRendering/..."
".../Data/..."
".../Runtime/..."

In order to learn how to use this software, I wanted to try to create a zip file starting from a simple new scene with only unmodified Genesis 8 Female DevLoad and, after following the steps to find all the associated files and references (it finds me <20 files), when I click on "Files List", it shows me almost all my library (My BAD 3D Library) so more than 6000 files (5GB) to zip.

Anybody know what I'm doing wrong ?

Thanks you.

Comments

  • You may be doing nothing wrong and the software is just showing a problem with your asset library.

    I'd start by reinstalling the Genesis 8 female starter essentials, and see if that clears the problem.

    If that doesn't work, you may have a bigger problem that will require either a complete reinstall of genesis related assets that contain morph data or a file by file review.

     

    It's also possible that something has changed in DS that would require an update to this program.

    This is less likely, as i'm using 4.22.0.16 and i'm only getting numbers like yours with a 'normal' scene file(character presets applied, textures, poses, props, clothing, hair, etc).

     

    In regard to your intended use case, speeding up load times, while you may see a benefit, you may be losing that in the time it takes to process the scene for use.

    I'd suggest doing some benchmarking before committing.

     

    In one test i did, the orignal scene loads in 70 seconds, the CG processed scene loaded in 43 seconds, for a savings of 27 seconds.

    But, it took almost 180 seconds to go through steps in CG, mostly for the zipping process, then unzipping it, then switching directory sets in DS.

    Simpler scenes, such as the g8f dev load only, processed faster, but the load times were negligably different.

    More complex scenes, just crashed the program when i pushed the analyze button.

    Also, most of my tests with CG resulted in unusable scenes, as many assets weren't copied over.

     

    Best of luck.

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