how to use ARP to remap daz character between original daz rig to rigify rig
liuboren66
Posts: 7
I export daz rig from blender 3.6 to Cascadeur, i edit a lying pose and export this pose back to blender.
if remap two daz rigs, it works well. But I convert to rigify for better controllability. In ARP, remapping between daz rig and rigify/MHX rig will occur distortion.
I wanna know anyone have experience about this issus? Is there a better way to remap? or remap preset file between daz rig and rigify?
it is daz 8.1 character, I import some morphs, use daz importer 4.2.0
3BDBB8BECA3737CB822FD1C14AE42733.png
1430 x 603 - 298K
5DE7833A90DDD54D9BD2B388AF45B763.png
1437 x 603 - 352K
Comments
Just pick a side. You can't animate with one rig then convert to another then mix the animations. You can only mix animations within the same rig. If you use the daz rig for cascadeur then you need a control rig which preserves that. Rigify doesn't. ARP I don't know you should look for options to preserve the original rig.
Another option is to use the daz rig alone. You animate with cascadeur, then import in blender, then work with NLA to mix the animations.
Unless I misunderstand what you're trying to do.
p.s. In diffeomorhic there's an option to keep the daz rig when generating rigify, that may be what you're looking for. This way you can use rigify as a control rig then bake the daz rig for NLA.
https://bitbucket.org/Diffeomorphic/import_daz/wiki/Setup/Rigging
To the OP,
Are you using cascaduer just to create still poses?
No, I want to do some simple idle animations, I'm just starting to learn blender, and I've heard that cascadeur allows beginners to make decent animations, so I'm experimenting with daz, blender, and cascaduer workflows
Thank you for explanation. I will try animation with cascadeur in daz and then import it into blender