The best use of new AI for Daz Studio

RexRedRexRed Posts: 1,360
edited November 28 in Product Suggestions

The best use of new AI for Daz Studio.

AI built into Daz Studio that would fill in the in between steps and movements between poses.

If you have couples who are interacting, you could, down the timeline, give them each a new interaction and or poses and the AI would calculate the current scene and fill in the motion data, walks, and even expressions, simulate conversations or actions in between including collision and avoidance, awareness of other objects in the scene, mostly ground and things like beds, tables, chairs, stairs and furnishings.

We need AI trained to create and calculate the of motions of humans around a myriad of objects, tasks and interactions.

So we could say to the AI, "please have them walk around the table while holding hands" and it will modify the animation. Make them look more somber, "moderately" surprised or pleased by a certain trigger, action or timeline position. "Make them look into each other's eyes at timeline position...".

This is the best use of AI in Daz Studio. Make our figures come alive, breathe and interact. Start training AI to move Genesis 9 around. It would be nice if the AI did not get it right that we could have the AI gradually improve on things like being able to tell the AI “Please spread the fingers slightly apart on the right hand”. “Place their hands slightly in contact with the table” or another character’s body part, "pet the cat".

Motion or mobile AI.

The greatest impediment for animating Daz figures is becoming less the ability to render large animations and more the complexity of editing poses and motion, expecially interactions. One would think Dforce, weight mapping and shaping tools would be built into AI animation. 

Post edited by RexRed on

Comments

  • RexRedRexRed Posts: 1,360
    edited November 28

    Just thinking about this.

    It would seem each AI task might require a different AI engine thus, a different chip on the graphics card or CPU to handle them.

    One chip for collision detection, one for Dforce, one for weight mapping, one for shaping, one for motion/pose calculation, and perhaps a few more chips for sun and sky, lighting, weather generation....

    The physics engine of the PC requires a radical acceleration/evolution of hardware.

    A pantheon of ghosts in the machine or, parallel AI.

    All while we can still go in and move a finger or foot here and there or smoothen a piece of fabric and mesh by hand etc...

    Post edited by RexRed on
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