Diffeomorphic Importer - Strange Material Preview shading
DrGonzo62
Posts: 242
Hi,
I've recently started to use Diffeo and I'm getting strange artifacts when looking at a G8 figure in Material Preview mode.
I'm pretty sure that I've only seen this with DS to Blender figure imports. Is there a way to get rid of this?
Thanks!
Left: Solid | Middle: Material Preview | Right: Rendered
DS Blender.jpg
699 x 167 - 8K
Comments
That is eevee which can't render volumes the same as cycles does. To render with both eevee and cycles you can use the extended principled option for materials, or use the bsdf option and set the skin to sss in the global settings.
https://bitbucket.org/Diffeomorphic/import_daz/wiki/Material Methods
Thank you very much for this explanation, Padone!