Filament Mirror

Hello!

Is it at all possible to have mirror surfaces in Filament?

I was trying to convert an old scene from Iray to Filatoon and a mirror surface becomes this grey area and I could not find any way to make it behave like a mirror in Filament.

Comments

  • crosswindcrosswind Posts: 7,247
    edited December 6

    Thanks for asking the question !!  I'd like to know as well as I've just started playing with Filatoon + Filament recently.

    I've found no way to make a surface to reflect things like a mirror with Filament either... I thought it could since it's named as Filament (PBR).

    See if others can give some advices... except for rendering a separate image as a texture map for the mirror or post-work ~~

    Post edited by crosswind on
  • cain-xcain-x Posts: 192

    The only thing I can get to reflect is the Environment Map...

  • fullerdbfullerdb Posts: 50

    cain-x said:

    The only thing I can get to reflect is the Environment Map...

    Could you please show what you mean? I could not find an "Environment Map". 

  • crosswindcrosswind Posts: 7,247
    edited December 11

    Attached 1st SS should be what cain-x meant ~~

    With iray uber shader, it cannot reflect anything with Filament drawstylep other than Env. map... with Filatoon shader (metallic), it cannot reflect anything... AFAIE ~~

    SNAG-2024-12-11-000.png
    2560 x 1392 - 2M
    SNAG-2024-12-11-001.png
    2560 x 1392 - 2M
    Post edited by crosswind on
  • cain-xcain-x Posts: 192

    Thanks, crosswind.

    There's quite a bit of capability in filament but it has not yet been implemented yet in DAZ, unfortunately. Even with the latest updates, there is still a gap to what is possible.

  • fullerdbfullerdb Posts: 50

    Ah, silly me! I was looking for an Environment Map in the Surfaces tab with Filatoon and I forgot about THE Environment Map.

    Thank you both for the answers. I'll keep my idea in a drawer for now. Let's hope Daz advances in that direction.

     

  • memcneil70memcneil70 Posts: 4,200

    There was another discussion about this in the Filament / Cell shaded rendering in The Commons I read yesterday. If my link didn't make it, look at page 17, about 2/3rds of the way down the page.

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