Outline thickness of Filatoon rendered in Blender/Diffeomorphic
dan_thomas
Posts: 89
I am using Blender 4.2.1 and Diffeomorphic 4.3.0.2413 (development version). I can import a filatoon character from DAZ to Blender and see it in viewport, which is great.
I understand light contol is not working yet for filatoon but when I rendered it, outlines of the character were too thick and different from the ones in DAZ. In addition, the outlines are not visible in viewport but appear in render. May I ask how I can control the outline thickness in Blender? I tried to find it in vain.
Thanks
Post edited by dan_thomas on
Comments
Found there are Freestyle options in Render tab where I can control line thickness. You can also disable those options as enabling those options makes rendering slow.
Yes it is actually done with freestyle so you can change settings there. Other options for outlines may come in the future.