Strange Surface Artifacts on Imported Mesh (OBJ.)

I have an object with fractured segments that I'm trying to import from Blender. The Blender version is perfectly fine, but when I import the .OBJ into DAZ, I guess this weird surface. It's smooth in blender, but for some reason, it's like the normals are messed up when imported into DAZ.

Has anyone else experienced this issue? What do you suppose could be done?

Mesh_Issue.png
746 x 639 - 530K
Mesh_Issue2.png
191 x 376 - 71K

Comments

  • lilweeplilweep Posts: 2,529

    Do you have ngons in blender?

    If so, triangulate: Edit Mode > CTRL+A > CTRL+T

  • lilweep said:

    Do you have ngons in blender?

    If so, triangulate: Edit Mode > CTRL+A > CTRL+T

    Hey, thank you for the reply. Sadly, that didn't work. It triangulates just fine, and you can also triangulate it when you export, but sadly it doesn't seem to change anything. I'll keep experimenting. 

  • felisfelis Posts: 4,460

    What does it look like in texture wireshaded mode?

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