Genesis 9 tongue Wearable (RFN) issue [ SOLVED ]

Pushee-RiPushee-Ri Posts: 25
edited December 13 in Daz Studio Discussion

I am currently trying to create a piercing for the tongue of Genesis 9 using RFN (Rigid Follow Nodes). This works wonderfully - i.e. the object follows all tongue movements as desired etc.

Problem: when I save it as a Wearable, either the mouth of Genesis 9 is saved too (Genesis 9 selected as a whole and then everything switched off when saving) or the entire Genesis 9 figure (if I only selected the mouth before saving). This means that after loading the Wearable, I either have a second mouth or even a second Genesis 9 model in the scene.

None of this is a major problem, as I can point this out in the product information text (second mouth etc), but I would be interested to know what you think. I've already done a lot of Wearables (lips, hands, etc) ... but maybe I've missed something in relation to the tongue.

Thank you in advance for your advice

Post edited by Pushee-Ri on

Comments

  • crosswindcrosswind Posts: 7,250
    edited December 13

    Oh, that's because Genesis 9 Mouth is a sub-node of Genesis 9 Root node... In this case, you can simply unparent Genesis 9 Mouth from G9 figure, then select Genesis 9 Mouth before saving Wearable Preset with RFN + the piercing ~~

    Then re-parent the mouth to G9.

    Post edited by crosswind on
  • Wow - many, many thanks for this tip!!!! Just tried it out ... and it works. Yee-haw :)

    Now if I only knew how and where I could give you 5 out of 5 stars ... you would already have them in your pocket :)

    Once again - thanks a lot!   laugh

  • crosswindcrosswind Posts: 7,250

    That's great ! You're welcome ! yesblush

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