Abdominal distortion G8F

I've tried to read up on this and fix the problem of simple bending of upper and lower abdominals of G8F(see attached pic), and I've looked at the hidden parameters without finding much help and then trying to use "Skin Folds and Creases" which helps a little but not much. Over the years I've collected a large number of G8 characters and morphs and maybe one of them is causing this problem, so if anyone knows what's really causing this and how to fix it, I would very much appreciate knowing.

Comments

  • felisfelis Posts: 4,479

    What is listed when looking at currently used in parameters with show hidden? One of these morphs must be the culprit.

  • Please put the Viewport into a non-textured mode and post a screenshot of that.

    It does look like a case of an adjustment morph, intended to make the bend look good when a particular shape is applied, kicking in when it is not wanted. As felis says, check the Currently Used section with the minimum pose required to show the issue applied and the Parametrs pane option menu>Preferences>Show Hidden Properties checked and you should find the culprit; if it is a Daz store product please report it as a possible (probable) bug.

  • RandomRandom Posts: 212
    edited December 14

    On the left is the same figure and pose as previous in wire shaded. That base figure I'm using is Aaliyah G8F but it happens with all my G8Fs. For the whole figure there are a large number hidden morphs and when I highlight just the upper and lower abdomen parts there are a lot fewer but using those adjustment sliders doesn't do anything to fix it. Going back to the whole figure there are pregnacy and belly jcm morphs (their adjustment box color is gray) that have the most effect but don't fix the problem completely so I'm thinking there are a large number of contributing/interacting jcms at work. Is there a way to identify the particular source product from the morph adjustment boxes? On the right is Claudina with minimum pose as the problem starts along with the adjustment boxes with the big offenders, belly and pregnacy. Hope they're visible enough. The picture shows their zero values after I tried adjusting them.

    2024-12-14_124639.jpg
    997 x 1134 - 562K
    2024-12-14_131150.jpg
    2419 x 1386 - 831K
    Post edited by Random on
  • ElorElor Posts: 1,677
    edited December 14

    Random said:

    Is there a way to identify the particular source product from the morph adjustment boxes?

    Yes, click on the cog wheel related to the morph you want to know more about, then Parameter Settings and you should get a window with more informations about that morph.

    If you want to know exactly where the morph file is on your hard drive / SSD (useful if you have multiples libraries folders), click on the '…' on the same line as File Path and it should open a window of Windows Explorer / MacOS Finder.

    Post edited by Elor on
  • Try zeroing those sliders (alt/opt click on them, if the issue remains undo and try the next) until you find the culprit.

  • RandomRandom Posts: 212

    With everyones help I've finally discovered the two jcm's that did the most damage but the bending of the abdomen remains distorted in other (lesser)ways. One jcm is listed as "base correctives...abdominal2Fwd_40" which is Daz apparently, and the other is the pregnancy jcm from Zev0's "shape shift". Now they might be ok without the many G8F morphs I have loading, yet the whole lot is apparently indigestable. At least I think I have a much better handle on the situation so a big thanks to all.

  • They can't be issues in themselves, given how many people have them without issue. More likely something is incorrectly triggering them - have you installed any characters with a pregnancy option, for example? If you click the gear icon on the slider for one of the problem properties and select Parameter Settings the Controllers tab in the lower half of the dialogue will show you what can trigger the properties.

  • The JCM Belly Fat 3UA is probably the culprit. The fact that it's at 78% vs the others at 29%. Also it's weird that 1 and 2UA are not . Looks like someone has a series of JCM's that are missing a controller. Would not be the first time I've seen that with something that went through Daz Q&A.

  • RandomRandom Posts: 212
    edited December 16

    Thanks. I'm away for a few days and will check this latest out when I return. The computer I have now has many fewer Daz G8F characters and morphs installed and when I tried bending the abdomen of Charlie (G8F) there was no problem. I also tried Zev0's Shape Shirt pregnancy mophs, also no problem. So clearly there's some nasty morph interaction going on with something only installed on my main computer. I will try installing some of the uninstalled morph packages I have onto this other computer and see if anything breaks.

    Post edited by Random on
  • RandomRandom Posts: 212
    edited December 19

    Back at my main computer. Thanks to Richard's suggestion of checking out the controlers tab and doing process of elimination it's Zev0's Body Diversity which is causing the abdomen problem, and specifically it looks like it's the 'voluptuous' morph which is doing it. When I disabled those morphs with Riversoftart's Turbo loader, everything was fine. When I enabled them, the problem reocurred. Tried both situations with Aaliya which was my original test and with the generic G8F. I'm going to just uninstall them now and do some more checking.

    Used Turboloader to enable all morphs, tried Aaliya again and the abdomen was messed up but differently. It seems like Zev0's Shapeshift pregnacy morph was the culprit this time. So I disabled those morphs too.

    Post edited by Random on
  • crosswindcrosswind Posts: 7,322
    edited December 19

    Suggest also check the morphs Enabled / Disabled status of other products in Turbo Loader... With Turbo Loader, in principle, you should completely disable or enable all the morphs under a certain product, especially the character products / morph packages in which there're custom corrective morphs linking to different controllers.... 

    For instance, if you partially disable some morphs under a character product, the ERC links of the corrective morphs will be broken. It's a commonly-seen issue with TL ~~

    Post edited by crosswind on
  • RandomRandom Posts: 212

    Ah, that's what I did Crosswind. Thanks since I was thinking of disabling just the two troublesome morphs alone. Actually, I tried to uninstall the whole Body Diversity with Daz Install Manager but it didn't work and BD reappeared after closing down Studio and reopening.

  • crosswindcrosswind Posts: 7,322
    edited December 19

    Random said:

    Ah, that's what I did Crosswind. Thanks since I was thinking of disabling just the two troublesome morphs alone. Actually, I tried to uninstall the whole Body Diversity with Daz Install Manager but it didn't work and BD reappeared after closing down Studio and reopening.

    So, the true culprits might not be Body Diversity.... Anyway, you can simply check in Turbo Loader, scroll down the list to see if there's any "Check Mark" in white color... which means you partially disable some morphs within a Product. (screenshot 1)

    Then you try completely Enable or Disable alll the morphs under the Product(s). (Save a Morph List beforehand !) Then close Turbo Loader, go to : Edit > Preferences..., Clear DSON Cache File...

    Reload G8F to see if it works or not...

    Edit: A default and clean G8F with Abdomen Upper and Abdomen Lower bones Bend poses should be like one in (screenshot 2) with just two corrective morphs triggered.... All the other corrective morphs auto dialed are wrong ! So if there's still any such morphs, you can easily find the culprits as well in the hidden properties. This is the commonly-used way to identify the culprits...

    SNAG-2024-12-19-005.png
    1205 x 850 - 138K
    SNAG-2024-12-19-007.png
    2015 x 1295 - 308K
    Post edited by crosswind on
  • RandomRandom Posts: 212

    Ah. You've been very helpful, Crosswind. I never felt there was anything 'wrong' with Zev0's morphs. When I used TL to close down all the G8F morphs I had there was close to 8000 so hard not to think there were some negative interactions going on.

Sign In or Register to comment.