Tutorial for Creating LuxCore Shaders?

Just curious.  I've been playing a little bit with the shaders provided in the test scene, but I'm not really getting the rules.  I am getting where to place things, but I don't know how to make colors affected by noise patterns (like the old Gradient with Noise in the subshader trick), so I can't make mats like, say, soil or marble.  Any tips?

(I have been doing the same in Blender and LuxRender for a couple years, but I prefer Carrara so much more for my workflow, so it's not that I don't know LuxRender.  I'm just having hiccup with LuxCore.)

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