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Oh, and did I read somewhere that your were remapping the gens itself?
Remapping using puppet warp and the script yes. My original Idea was just to create a transparency map so the m5 uv textured gens blends into the body of any M4 Uv you load so there was no seams where it joined the body. And I was going to release a tutorial of how to colour match the m5gen textures (phillip) via a shader. But since geografting leaves that nice big hole I cant continue on that process because in order for it to work you must hide the hip assigned Uv on the M5 Gens. And when you do that, the hole on the body is visible.
Basically to create an action in photoshop you just push record and it records every movement and click, filter you use etc until you say stop recording. Then you can save it, and load it on any texture and it will do the exact same process.
I'm so gonna try that it sounds very usefull, thanks :)
If you can share that action with the rest of the class, it'd be nice. ;)
You got photoshop Cs5? I'm new to the record actions thing, but zev might have some idea.
I do, yeah. And I've done action-recording before, that's not new. What is new, though, is getting that... twisty-thing done.
No, the Gen 3 Iconic Shapes don't give you Gen 3 UVmaps.
I do, yeah. And I've done action-recording before, that's not new. What is new, though, is getting that... twisty-thing done.
LOL, Pupet warp. We both concured that the feature puppet warp is the best way to convert M4 gen textures to M5.
Look up youtube tut on pupet warp for an Idea of how to use it.
Cut out M4 gen texture (So it doesnt have a background) Then use pupet warp to scretch and shape it into the M5 one. (Placing puppet 'pins' only on the outer edges of M4 gens texture layer)
It works! LOL