This program is total trash.

Lucca1993Lucca1993 Posts: 27
edited December 17 in The Commons

I have been using this program since 2019.   spent ALOT of money on it.   but due to near constant memory leaks i can no longer give Daz any more money.   It crashed today....  from moving a slider.    A [mere] slider. and it takes near 5 minutes to load a scene anymore.   I had none of these problems on my old potato.   its only been recent.  

Post edited by Richard Haseltine on
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Comments

  • WonderlandWonderland Posts: 6,950

    Unfortunately the more assets you have, the slower the program runs with more possibilities for conflicts. I would recommend using Norton Utilities RAM reclaimer tool several times while using using DS. RAM fills up pretty quickly and the more you clear it,the less chances for crashes. Also save often. There are a few products in the store that make saving easier. 

  • MasterstrokeMasterstroke Posts: 1,995

    Too bad it is the only program with good figure (G9 excluded)

    Neither Reallusion nor Poser, nor Metahuman can compete despite some of their minor advantages at some features.

  • xyer0xyer0 Posts: 5,983

    ONLY 5 minutes to load a scene? Count your lucky stars.

  • TomhipTomhip Posts: 393

    xyer0 said:

    ONLY 5 minutes to load a scene? Count your lucky stars.

    And then you get the infinite HDR reload bug and you have to restart it >_<

  • SilverGirlSilverGirl Posts: 952

    Wonderland said:

    Unfortunately the more assets you have, the slower the program runs with more possibilities for conflicts. I would recommend using Norton Utilities RAM reclaimer tool several times while using using DS. RAM fills up pretty quickly and the more you clear it,the less chances for crashes. Also save often. There are a few products in the store that make saving easier. 

    If you uninstall assets you're not using, does it help?

  • SilverGirl said:

    Wonderland said:

    Unfortunately the more assets you have, the slower the program runs with more possibilities for conflicts. I would recommend using Norton Utilities RAM reclaimer tool several times while using using DS. RAM fills up pretty quickly and the more you clear it,the less chances for crashes. Also save often. There are a few products in the store that make saving easier. 

    If you uninstall assets you're not using, does it help?

    Yes, though the main issue is morphs for the character being loaded - tracing through all the interlinked formulae to make the properties interact correctly.

    Unfortunately this is the only concrete issue mentioned, so it is a little hard to comment or offer advice.

  • davesodaveso Posts: 7,071

    aha -- I've filed tickets a couple times on memory leaks, but replies never admitting it.  It happens a lot. I was told to clear the cache, but how to do it?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,302

    since PostGreSQL and subsequently Snart Content stopped working on my Win10 machine I must admit D|S has generally loaded and run nice and speedy devil

    O course, I still get freezing and crashing but more from doing stuff it doesn't like than just loading saved scenes which is an different albeit frustrating issue not database related 

    means I cannot use connect or get any bonus content benefits from joining Premier but I don't consider that a loss laugh

  • daveso said:

    aha -- I've filed tickets a couple times on memory leaks, but replies never admitting it.  It happens a lot. I was told to clear the cache, but how to do it?

    How did you identify them as memory leaks?

    You can clear the DSON Cache, which will slow loading, in Edit>Preferences.

  • WendyLuvsCatz said:

    since PostGreSQL and subsequently Snart Content stopped working on my Win10 machine I must admit D|S has generally loaded and run nice and speedy devil

    O course, I still get freezing and crashing but more from doing stuff it doesn't like than just loading saved scenes which is an different albeit frustrating issue not database related 

    means I cannot use connect or get any bonus content benefits from joining Premier but I don't consider that a loss laugh

    PostgreSQL has not stopped working with Windows 10 in general.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,302

    Richard Haseltine said:

    WendyLuvsCatz said:

    since PostGreSQL and subsequently Snart Content stopped working on my Win10 machine I must admit D|S has generally loaded and run nice and speedy devil

    O course, I still get freezing and crashing but more from doing stuff it doesn't like than just loading saved scenes which is an different albeit frustrating issue not database related 

    means I cannot use connect or get any bonus content benefits from joining Premier but I don't consider that a loss laugh

    PostgreSQL has not stopped working with Windows 10 in general.

    I did say my Win10 (because it works on my Win7 and is as slow as expected cheeky)

  • TorquinoxTorquinox Posts: 3,378

    I've not had such incredibly long load times - no more than a minute, and usually faster. I have a ridiculous amount of stuff in my library, too. i don't use smart content at all. I wonder if having a laughed-at-as-unnecessary 64gb of system ram helps in this regard. I also wonder if only using version 4.22 helps. Or is it just the lack of smart content? IDK. Understandably curious.

  • gfdamron1gfdamron1 Posts: 329

    Torquinox said:

    I've not had such incredibly long load times - no more than a minute, and usually faster. I have a ridiculous amount of stuff in my library, too. i don't use smart content at all. I wonder if having a laughed-at-as-unnecessary 64gb of system ram helps in this regard. I also wonder if only using version 4.22 helps. Or is it just the lack of smart content? IDK. Understandably curious.

    I have similar conditions with the exception of only 32gb of RAM (and probably less content, though my library is growing every day!), and I'm running DS 4.23. My load times are also under a minute. I run DS for hours at a time (well, most of the day).  

  • xyer0xyer0 Posts: 5,983

    gfdamron1 said:

    Torquinox said:

    I've not had such incredibly long load times - no more than a minute, and usually faster. I have a ridiculous amount of stuff in my library, too. i don't use smart content at all. I wonder if having a laughed-at-as-unnecessary 64gb of system ram helps in this regard. I also wonder if only using version 4.22 helps. Or is it just the lack of smart content? IDK. Understandably curious.

    I have similar conditions with the exception of only 32gb of RAM (and probably less content, though my library is growing every day!), and I'm running DS 4.23. My load times are also under a minute. I run DS for hours at a time (well, most of the day).  

    So, you can load a saved scene containing two or three G8's and an environment in less than 60 seconds? Do tell. 

  • TaozTaoz Posts: 9,957

    Torquinox said:

    I've not had such incredibly long load times - no more than a minute, and usually faster. I have a ridiculous amount of stuff in my library, too. i don't use smart content at all. I wonder if having a laughed-at-as-unnecessary 64gb of system ram helps in this regard. I also wonder if only using version 4.22 helps. Or is it just the lack of smart content? IDK. Understandably curious.

    I don't use Smart Content either (seems to cause a lot of issues) and currently have 8GB RAM / 8GB VRAM (GTX 1070), on very old board and CPU (10-15+ years), and rarely have any issues or crashes (DS 4.23.0.1).  As for load time, a G8 figure takes 3-4 minutes, with 650 G8 installed.  It's the genesis figures that take long to load, if you have many, most other stuff load much faster. 

  • 3Diva3Diva Posts: 11,628
    edited December 18

    Taoz said:

    Torquinox said:

    I've not had such incredibly long load times - no more than a minute, and usually faster. I have a ridiculous amount of stuff in my library, too. i don't use smart content at all. I wonder if having a laughed-at-as-unnecessary 64gb of system ram helps in this regard. I also wonder if only using version 4.22 helps. Or is it just the lack of smart content? IDK. Understandably curious.

    I don't use Smart Content either (seems to cause a lot of issues) and currently have 8GB RAM / 8GB VRAM (GTX 1070), on very old board and CPU (10-15+ years), and rarely have any issues or crashes (DS 4.23.0.1).  As for load time, a G8 figure takes 3-4 minutes, with 650 G8 installed.  It's the genesis figures that take long to load, if you have many, most other stuff load much faster. 

    Yeah, I find that the G8 figures load a lot faster than they used to but they're still slower than G9, but then I have a TON of G8 characters. G9 loads in about 25 seconds on my old computer. G8 Female takes around 70 seconds. Which is actually quite an improvement, G8 Female used to take several minutes to load for me. I do own a crazy amount of G8F stuff though. lol

    As for crashes, I rarely get any unless I'm trying to do an animation. However if I am just working on a normal scene I very rarely have a crash. I do though tend to work in about 2 hour increments and shut Daz Studio down when I'm not actively using it. So maybe that helps.

    Post edited by 3Diva on
  • Ron KnightsRon Knights Posts: 1,793

    I'd be curious to know the system specs for those who are having troubles with DAZ Studio.

    Three years ago I got a PC desktop that easily loaded and rendered my entire DAZ Studio content library. I don't consider my computer as incredibly powerful compared to others.

    Would anyone care to share the specs of your computers so I can get an idea what is involved?

  • crosswindcrosswind Posts: 7,270
    edited December 18

    The number of DSF files of Genesis figures determines how big the cache files size are... which furter determines how fast a Genesis figure is loaded. Since DS 4.20, IIRC, the assets loading mechanics have been significantly improved so the same mechanics apply for all Genesis figures. Well, certainly more texture maps with bigger size may result in longer loading time when they're loaded into Viewport, e.g. with some Genesis 9 characters...

    As for crash issue, I've recently seen quite a few threads in which the users complained about the various crashing cases. I personally experienced a couple of times then finally they were proved to be the plugin issues. However, I do expect Daz development team carefully investigate and resolve the bugs / performance issues in 4.23 !  I appreciated the new features... but the new features also bring ugly UI as well as significant lower performance !

    I've been a duo-versions user for a long time, with DS 4.22 GR + DS 4.23 PB, and those issues in 4.23 have been almost annoying me everyday ~~ crying

    Post edited by crosswind on
  • davesodaveso Posts: 7,071

    Richard Haseltine said:

    daveso said:

    aha -- I've filed tickets a couple times on memory leaks, but replies never admitting it.  It happens a lot. I was told to clear the cache, but how to do it?

    How did you identify them as memory leaks?

    You can clear the DSON Cache, which will slow loading, in Edit>Preferences.

    maybe leaks isn't the correct terminology. The memory does not clear from the cache, or wherever it goes to. It seems to keep adding up and then the program crashes. I is the only explanation that I can think of for the crashes. If you save your work, close the program, and reopen, the crash will not happen, right away. I've seen it happen over and over after rendering sometimes as few as 3 scenes.  

  • WonderlandWonderland Posts: 6,950

    daveso said:

    Richard Haseltine said:

    daveso said:

    aha -- I've filed tickets a couple times on memory leaks, but replies never admitting it.  It happens a lot. I was told to clear the cache, but how to do it?

    How did you identify them as memory leaks?

    You can clear the DSON Cache, which will slow loading, in Edit>Preferences.

    maybe leaks isn't the correct terminology. The memory does not clear from the cache, or wherever it goes to. It seems to keep adding up and then the program crashes. I is the only explanation that I can think of for the crashes. If you save your work, close the program, and reopen, the crash will not happen, right away. I've seen it happen over and over after rendering sometimes as few as 3 scenes.  
     

    As I said, try Norton Utilities RAM reclaimer tool. 

  • TorquinoxTorquinox Posts: 3,378

    These figures and their morphs are made of loads of data!  Ideally we'd be running all this with fast SSDs with a good amount of ram. I have a 1tb ssd for c drive and think a 4tb drive would be better ~ at least it would justify opening my case and dismantling the computer to get to the slot on the motherboard. Next time!

     Meanwhile, I continue to think what I've thought for years, the wonder of DS is how much it does and how well it does it. The program can be a lot of fun, too. 

  • NylonGirlNylonGirl Posts: 1,856

    Ron Knights said:

    I'd be curious to know the system specs for those who are having troubles with DAZ Studio.

    Three years ago I got a PC desktop that easily loaded and rendered my entire DAZ Studio content library. I don't consider my computer as incredibly powerful compared to others.

    Would anyone care to share the specs of your computers so I can get an idea what is involved?

    My laptop has a mobile GTX 1050 with 4 gigabytes of video ram, and 16 gigabytes of regular RAM. And a Core I7 from that time period. If I have much more than two figures and a 4K HDRI then it tends to stop using the GPU and start using the CPU. And I pretty much can't use any Chevybabe hair. But everything else works and it rarely crashes.

  • Use Blender (I know long learning time but it is FREE) and the daz bridge. Dont install everything, do a search for the stuff you need for your project and only install what you need. Uninstall everything else. I tried animating in Daz studio! Dont do it!!!! I just use Blender or in my case Lightwave. Daz studio is better for stills or in my case Opengl or Filament. Get Comic Life or just use GIMP. Dont rent software from Adobe, there are great opensorce alternatives. If you are not using this for business but hobby it is just throwing away money. Rental Software is the worst!!!!!  Most important >>>DO NOT GET RID OF YOUR OLD INSTALLERS FOR THE DAZ STUDIO SUITE!!!<<< Daz does not like to let you install older version of Studio and some just work better than others, and getting Daz to let you get old installers is like getting teeth pulled! It is always painfull and hard to do with Daz Support, I would almost say you may need to go visit them In Utah and bring some bribes. LOL

  • kyoto kidkyoto kid Posts: 41,104
    edited December 18

    Taoz said:

    Torquinox said:

    I've not had such incredibly long load times - no more than a minute, and usually faster. I have a ridiculous amount of stuff in my library, too. i don't use smart content at all. I wonder if having a laughed-at-as-unnecessary 64gb of system ram helps in this regard. I also wonder if only using version 4.22 helps. Or is it just the lack of smart content? IDK. Understandably curious.

    I don't use Smart Content either (seems to cause a lot of issues) and currently have 8GB RAM / 8GB VRAM (GTX 1070), on very old board and CPU (10-15+ years), and rarely have any issues or crashes (DS 4.23.0.1).  As for load time, a G8 figure takes 3-4 minutes, with 650 G8 installed.  It's the genesis figures that take long to load, if you have many, most other stuff load much faster. 

    ...hmm and here I thought I had "vintage" hardware with an x58 MB that has PCIe 2.0 expansion slots, a 6 core Xeon X5660, 24 GB of DDR2 system memory, and a 12 GB Maxwell Titan-X all running on Win 7 Pro.(which is why I am still on 4.21.0.5 as it is the last version with an Nvidia driver that supports W7).

    The programme works pretty well and character/scene loads take a little time but are not excruciatingly slow. However, my one bane is dForce as it sometimes crashes my display driver which requires a full system reboot.

    Post edited by kyoto kid on
  • richardandtracyrichardandtracy Posts: 5,738
    edited December 18

    Richard Haseltine said:

    daveso said:

    aha -- I've filed tickets a couple times on memory leaks, but replies never admitting it.  It happens a lot. I was told to clear the cache, but how to do it?

    How did you identify them as memory leaks?

    ....

    There is a very easy and very basic method to check for global program memory leaks that I've used while programming. Have a machine where nothing other than the basic services are running before opening the suspect program. Using a memory map program (failing that, Task Manager) and note the free memory available - the Win 11 Task Manager is not great here as it rounds the memory available to a 'nice number' because exact numbers to the byte are frightening [apparently]. Open the suspect program, use it so that all the suspect areas are used. Close the program. Check your memory map program for how much free memory there is. Using this method you can identify whether there is an overall program memory leakage, just not where in the program. You can sometimes narrow the source of the leakage down by ensuring only certain methods are used, though that requires intimate knowledge of the program internal workings.

    I did this process with some of my C++ Builder programs under Win7 and discovered I'd missed out some 'delete <object>' calls. After fixing, I was able to get the before & after free memory statements to tally to the byte. I regret to say I did it with DS on version 4.10 (the most recent I did it with) and had a difference of just over 100Mb on the occasion I checked. Word 2013 was much worse, it has to be mentioned, with a 500Mb difference.

    Regards,

    Richard

    Post edited by richardandtracy on
  • TaozTaoz Posts: 9,957
    edited December 18

    daveso said:

    Richard Haseltine said:

    daveso said:

    aha -- I've filed tickets a couple times on memory leaks, but replies never admitting it.  It happens a lot. I was told to clear the cache, but how to do it?

    How did you identify them as memory leaks?

    You can clear the DSON Cache, which will slow loading, in Edit>Preferences.

    maybe leaks isn't the correct terminology. The memory does not clear from the cache, or wherever it goes to. It seems to keep adding up and then the program crashes. I is the only explanation that I can think of for the crashes. If you save your work, close the program, and reopen, the crash will not happen, right away. I've seen it happen over and over after rendering sometimes as few as 3 scenes.  

    My scenes often use a lot more RAM than the 8 GB I have, it just starts using virtual memory (swap file) then and that usually works fine.  I have a 256 GB SSD for swap only, so it goes reasonably fast.  Before, the swap file was on a HDD and with large scenes it could take up to an hour of swapping before it started to render. Usually the swapping locked up the machine so it might become almost totally unresponsive but DS or the system rarely crashed.  With the SSD it doesn't seem to lock up, I presume it's because it's faster. 

    If you have a small fixed size swap file it could be the cause of the crashes if it runs out of both RAM and virtual memory, you could try to make the swap file larger or let the system manage its size dynamically. 

    Post edited by Taoz on
  • TaozTaoz Posts: 9,957

    Silver Dolphin said:

    Most important >>>DO NOT GET RID OF YOUR OLD INSTALLERS FOR THE DAZ STUDIO SUITE!!!<<< Daz does not like to let you install older version of Studio and some just work better than others, and getting Daz to let you get old installers is like getting teeth pulled! It is always painfull and hard to do with Daz Support, I would almost say you may need to go visit them In Utah and bring some bribes. LOL

    Reminds me that some time ago I wrote a backup utility (Windows only) for backing up and managing older DS versions and related files.  Just need to finish the documentation then it will be availlable for free.

    ds-installer-backup.png
    1102 x 753 - 107K
  • TaozTaoz Posts: 9,957

    kyoto kid said:

    Taoz said:

    Torquinox said:

    I've not had such incredibly long load times - no more than a minute, and usually faster. I have a ridiculous amount of stuff in my library, too. i don't use smart content at all. I wonder if having a laughed-at-as-unnecessary 64gb of system ram helps in this regard. I also wonder if only using version 4.22 helps. Or is it just the lack of smart content? IDK. Understandably curious.

    I don't use Smart Content either (seems to cause a lot of issues) and currently have 8GB RAM / 8GB VRAM (GTX 1070), on very old board and CPU (10-15+ years), and rarely have any issues or crashes (DS 4.23.0.1).  As for load time, a G8 figure takes 3-4 minutes, with 650 G8 installed.  It's the genesis figures that take long to load, if you have many, most other stuff load much faster. 

    ...hmm and here I thought I had "vintage" hardware with an x58 MB that has PCIe 2.0 expansion slots, a 6 core Xeon X5660, 24 GB of DDR2 system memory, and a 12 GB Maxwell Titan-X all running on Win 7 Pro.(which is why I am still on 4.21.0.5 as it is the last version with an Nvidia driver that supports W7).

    The programme works pretty well and character/scene loads take a little time but are not excruciatingly slow. However, my one bane is dForce as it sometimes crashes my display driver which requires a full system reboot.

    Yea, you can't say that DS isn't backward compatible, it's NVidia that sets the limits.  I can't use their latest drivers anymore either, probably the CPU (1st gen Intel Quad Core) that's too old, so now I have to upgrade my PC and get a newer NVidia card.  Should have long ago, but I've kept spending my money on content instead - you can always buy new hardware but the content you want may not be availlable for long.

  • LinwellyLinwelly Posts: 5,956

    Taoz said:

    kyoto kid said:

    Taoz said:

    Torquinox said:

    I've not had such incredibly long load times - no more than a minute, and usually faster. I have a ridiculous amount of stuff in my library, too. i don't use smart content at all. I wonder if having a laughed-at-as-unnecessary 64gb of system ram helps in this regard. I also wonder if only using version 4.22 helps. Or is it just the lack of smart content? IDK. Understandably curious.

    I don't use Smart Content either (seems to cause a lot of issues) and currently have 8GB RAM / 8GB VRAM (GTX 1070), on very old board and CPU (10-15+ years), and rarely have any issues or crashes (DS 4.23.0.1).  As for load time, a G8 figure takes 3-4 minutes, with 650 G8 installed.  It's the genesis figures that take long to load, if you have many, most other stuff load much faster. 

    ...hmm and here I thought I had "vintage" hardware with an x58 MB that has PCIe 2.0 expansion slots, a 6 core Xeon X5660, 24 GB of DDR2 system memory, and a 12 GB Maxwell Titan-X all running on Win 7 Pro.(which is why I am still on 4.21.0.5 as it is the last version with an Nvidia driver that supports W7).

    The programme works pretty well and character/scene loads take a little time but are not excruciatingly slow. However, my one bane is dForce as it sometimes crashes my display driver which requires a full system reboot.

    Yea, you can't say that DS isn't backward compatible, it's NVidia that sets the limits.  I can't use their latest drivers anymore either, probably the CPU (1st gen Intel Quad Core) that's too old, so now I have to upgrade my PC and get a newer NVidia card.  Should have long ago, but I've kept spending my money on content instead - you can always buy new hardware but the content you want may not be availlable for long.

    I seem to have trouble with a proper use of the NVIDIA GPU as well, so my problem might be related, can you tell me which driver version works for you? I went back to the 561.09 version but it didn't help.

  • FishtalesFishtales Posts: 6,132

    I know this doesn't help but I have the latest studio driver from nVidea and the latest full version and Beta version of DAZ Studio which works seamlessly, up to when I run out of vram and it drops to CPU. I am on a laptop, see specs in my sig., it also worked fine in the old laptop and desktop. I can only speculate that it has something to do with the various computer setups and/or tweaks that is causing the problems and not necessary Studio or nVidia.

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