Question about upgrading DS on a Mac

Fae3DFae3D Posts: 2,579

I have been afraid to upgrade my Daz Studio to 4.23 because I heard it could cause issues with Macs.  Does anyone know if that's still a problem?  I think the issue might have been caused by the Filatoon stuff?  I know I can't use it (which is a huge bummer, I would love that!), but is it a problem just having it installed on my system?  I prefer to keep up to date if I can, but the last thing I need is to mess up Daz.

Comments

  • I have updated and found a few challenges but that might just be a certain plugin, etc. It also might depend on your OS. There is a full thread about Mac that can probably answer better than I am now.

    https://www.daz3d.com/forums/discussion/16599/the-mac-faq#latest

  • ElorElor Posts: 1,631
    edited December 18

    The issue is with some plugins by Manfriday and maybe other PAs but personnaly, I only had problem with I think OBJ Companion because something was changed inside Daz Studio, breaking OBJ Companion. They reverted the change / fixed it (no idea what they dit) in Daz Studio Public Beta 4.23.0.4 but for some reasons, they don't seem to be ready to us it as a replacement for the current general release.

    So if you want to install Daz Studio 4.23, the best way to do it is by installing the Public Beta alongside Daz 4.22 and everything should work correctly. Just 'purchase' access to it here:

    https://www.daz3d.com/daz-studio-beta

    I can't speak for the futur, but the current 4.23.0.4 is as stable as the older version I'm also keeping on my Mac (Daz Studio 4.21), enough that I rarely launch the oldest version: both are still prone to crash when launching certains scripts, but neither seems to be worse than the other and they are some nice improvments in the latest version.

    Just a warning if don't usually play with the Tone Maping settings and kept the default values: with Daz Studio 4.23, Daz decided to change the default value for Crush Blacks and Burn Highlight so if you feels like the image is brighter and prefers the way they previously looked, just go to Render Settings > Tone Mapping and set Burn Highlight to 0.25 instead of 1 and Crush Blacks to 0.2 instead of 0.

    Regarding Filatoon, it should not be able make any problem for the MacOS version of Daz Studio because Filament is nowhere to be seen in it. I don't remember if it was explained by Richard Haseltine or Totte, but if you search a bit the previous pages from the discussion linked by GhostofMacbeth, someone explained why Filament is still not available on Mac and will not be available until Daz is finally ready to release a version of Daz Studio using a more recent version of, I think, Qt.

    Post edited by Elor on
  • Fae3DFae3D Posts: 2,579

    Thanks, GhostofMacbeth, that thread is very interesting.  I don't really know enough to understand it, but I can pick out pieces that I know what they mean.  From that, I think it looks good to update.

    Elor, thank you for reminding me about the Beta.  I used to have it installed, but I've since redone my computer system, and forgot to redownload it.  That might be the best way to test it out.

    I really appreciate the help, thank you both very much!!!

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