How do I make this defective skimpwear conform to G9 shapes?

alkenalken Posts: 258

I put in a ticket months ago regarding the Beautyworks Diamond Body Chain not following any G9 morphs.  The only shape it fits properly on is the ugly G9 base shape.  I finally got a reply several weeks ago stating they were able to duplicate the issue, but the PA has yet to fix it.    This is not a d-force item, so it should shrink-wrap to any shape I throw at it. 

Since it doesn't look like the PA is ever going to fix it, can anyone give me step by step instructions on how to fix this?

https://www.daz3d.com/bw-diamond-body-chain-for-genesis-9

 

defective skimpwear.jpg
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Post edited by alken on

Comments

  • crosswindcrosswind Posts: 7,241

    Ah, from the product page, It states it only supports 2 base FBMs and some PBMs... so it supports no full body morphs of any characters. I'm afraid it'll be a bit cumbersome to fix the issue. Do you know Blender or some other modeling / sculpting softwares ?

  • MadaMada Posts: 2,004

    You can try exporting it as an obj at base level, import it and use the transfer utility with the tight bodysuit template - it could get you a bit further than what you have there.

  • crosswindcrosswind Posts: 7,241
    edited December 18

    Yea, but I'm afraid rigging it with tight bodysuit template doesn't really work in this case... but you may give it a try.
    1) Zero character's pose beforehand. Select the chain, set Resolution Level to Base, set Fit to Mode to Auto Follow Transforms, tweak its Y Axis to a proper positon. Then export / import OBJ. Delete original chain figure.
    2) Rig the chain prop to G9 by using Transfer Utility with the settings in SS1.

    Traditional way is to fix its FBM, I use Victoria 9 as the example:
    1) Zero V9 pose. Select the chain, set Resolution Level to Base. In hidden property, you may find FBM's name, copy it. (SS2)
    2) Ctrl + Select V9 + Chain, export them to OBJ file with the settings in SS3.
    3) Import OBJ into Blender or other modeling software, tweak the chain to well fit on the body by using Draw + Grab brushes with Symmetry turned on. Then export the chain to OBJ with the above copied FBM Name (SS4)
    4) Import OBJ file onto the chain in DS by using Morph Loader Pro with the settings in SS5.

    Done. (SS6). (If your character is a fully customized one rather than by using any character product, you can just create a Fix morph in Step 4).. instead of updating hidden property of FBM)

    But be noted that Step 4) takes pretty long time because this chain is really heavy in terms of Base geometry (870K faces...). I think that was why the vendor didn't fix FBMs on it.... too time-consuming. devil

    Edit: You can also fix it in DS by using Mesh Grabber / Geometry Sculptor if you own them and then create morphs on the chain... but that process will be cumbersome. Geometry Sculptor has Symmetry option but it has bug with undo even may bring you DS crash.... Good luck !

     

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    Post edited by crosswind on
  • alkenalken Posts: 258

    Thank you both for your help!  I got it working great without using Blender.

    fixed diamond body chain.jpg
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  • crosswindcrosswind Posts: 7,241

    Great !

  • You coul;d presumably remove the rigidity maps, but then it would distort pretty nastily (which would be why rigidity is, I assume, being used to stop morph projection).

  • MadaMada Posts: 2,004

    alken said:

    Thank you both for your help!  I got it working great without using Blender.

    Great - that looks much better :)

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