Hair Particles Not Showing in Blender Cycles
8ballinthepool
Posts: 4
Hi Daz 3d noob here, but I've used the daz diffeomorphic plugin countless times with no issues. Though this time, when I export my character with this hair.
https://www.daz3d.com/twist-hair-for-genesis-9?srsltid=AfmBOopNqVWolNXdMYQW4yic0jzPcd_J4dJuZFN4AZPJThx9D4lsElJs
For some reason whether its cycles or eevee, shows the character bald in render mode, but when showing overlay I can see it clearly.
Some help with this would be much appreciated.
Screenshot (1113).png
1920 x 1080 - 674K
Screenshot (1114).png
1920 x 1080 - 956K
Screenshot (1116).png
1898 x 977 - 853K
Screenshot (1115).png
1920 x 1013 - 927K
Post edited by 8ballinthepool on
Comments
It is likely that the scalp is imported as polylines, to be converted to curves in blender, as polylines don't render. You should also receive a warning message in the console about this.
https://bitbucket.org/Diffeomorphic/import_daz/wiki/Features/Hair Tools