Daz Studio BETA - version 4.23.1.27!

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Comments

  • Richard HaseltineRichard Haseltine Posts: 102,379

    Dolce Saito said:

    Is it reported somewhere or am I the only one with undo stack issues? The undo stack looses track on what is happening in the scene frequently. I don't know if these are repeatable or just happening randomly, but with a long timeline, I created a key somewhere, then mistakenly moved a camera on another frame, hit ctrl+z, then the key was deleted instead of latest camera movement. The put it in simple terms; there was no "camera movement" in the undo stack. Just an example. But all undo stack had was the created key. All limb movements, all camera movements, character poses are lost in the undo stack. Good that I saved the scene prior.

    Camera or view? By design the Perspective (and other) view is not tracked for undo - and is not remembered between sessions.

  • HamEinarHamEinar Posts: 119

    Richard Haseltine said:

    Camera or view? By design the Perspective (and other) view is not tracked for undo - and is not remembered between sessions.

    FYI Perspective view does track undo when using a SpaceMouse

  • Richard HaseltineRichard Haseltine Posts: 102,379

    HamEinar said:

    Richard Haseltine said:

    Camera or view? By design the Perspective (and other) view is not tracked for undo - and is not remembered between sessions.

    FYI Perspective view does track undo when using a SpaceMouse

    That is strange - the views are meant not to track, so that you can use them to move around the item you are working on and not have to undo a whoile lot of view changes if you want to undo the last change made to the current object being edited.

  • ImagoImago Posts: 5,247

    Richard Haseltine said:

    That is strange - the views are meant not to track, so that you can use them to move around the item you are working on and not have to undo a whoile lot of view changes if you want to undo the last change made to the current object being edited.

    Actually this happens really often, Richard.

    I get that bug every day.

  • barbultbarbult Posts: 24,757

    Imago said:

    Richard Haseltine said:

    That is strange - the views are meant not to track, so that you can use them to move around the item you are working on and not have to undo a whoile lot of view changes if you want to undo the last change made to the current object being edited.

    Actually this happens really often, Richard.

    I get that bug every day.

    I also recently saw it tracking the Perspective View on the timeline. It didn't show Perspective View or any keyframes for it. but when I moved the Persoective view, that movement got played back when I played the timeline. I was doing timeline dForce simulation, not creating an animation to render.

  • gramgram Posts: 34
    edited February 1

    Memorizing & restoring poses/shapes seems a lot snappier in this version, good update. Now if only creating keys could be sped up!

    (or general qol fixes to working with animations and timeline) .. 

    Post edited by gram on
  • i see some problem with my rendering few month

    i was render a scene 5 to 6 second and first 2 mean 40 to 50 frame was render in good time like 2 minuts but after 50 frame rendering was to slow like one frame render time is 15 to 60 minuts and before rendering my processor used like 20 to 30 percentand gpu used 80 or 90 percent but after 51 frame processor goes to 100 percent and  gpu down to 1 percent please help me solve my issue

    i have 3070 and processor intel i52400f 512gb nvme adata legend ssd 32gb 3200 ram

  • Richard HaseltineRichard Haseltine Posts: 102,379

    asadsuchw said:

    i see some problem with my rendering few month

    i was render a scene 5 to 6 second and first 2 mean 40 to 50 frame was render in good time like 2 minuts but after 50 frame rendering was to slow like one frame render time is 15 to 60 minuts and before rendering my processor used like 20 to 30 percentand gpu used 80 or 90 percent but after 51 frame processor goes to 100 percent and  gpu down to 1 percent please help me solve my issue

    i have 3070 and processor intel i52400f 512gb nvme adata legend ssd 32gb 3200 ram

    Which nVida driver?

  • evilded777evilded777 Posts: 2,465
    edited February 2

    This latest version crashes every time I close it.

    /edit

    Updating drivers seems to have fixed the crash on exit... but what has happened to Emissive Surfaces? They no longer throw light... they just glow?

    /Edit again

    I don't what was going on, but all the weirdness seems to have subsided. I hope

     

    And thanks for finally dealing with my ticket about the default HDRI. Lost so many rendering hours to that PITA thing.

    Post edited by evilded777 on
  • gramgram Posts: 34
    edited February 2

    Richard Haseltine said:

    That is strange - the views are meant not to track, so that you can use them to move around the item you are working on and not have to undo a whoile lot of view changes if you want to undo the last change made to the current object being edited.

    Regarding this, it would be nice if we could exclude some items from the undo history.

    I use the "real  Cameras" for a lot of just navigating and posing etc, and that of course pollutes the undo history. I do it mainly as with cameras i can have DOF and other effects in "real time" without the need to swap around.

    Alternatively i suppose if the Perspective view could support all the camera settings would be cool as well.

    Post edited by gram on
  • barbultbarbult Posts: 24,757

    4.23.1.27 Update and Merge menus wiped out my Bookmarks and Scripts menus. sad Why does this happen? How can I prevent it?
    I restored the menus by loading my saved workspace.

  • barbultbarbult Posts: 24,757
    edited February 2

    4.23.1.27 Parameters pane has some Show Documentation... menu entries that only lead to Page Not Found for URL http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/parameters/editor/start

    Screenshot 2025-02-02 142220.jpg
    366 x 399 - 44K
    Screenshot 2025-02-02 142041.jpg
    240 x 400 - 26K
    Post edited by barbult on
  • Richard HaseltineRichard Haseltine Posts: 102,379
    edited February 2

    gram said:

    Richard Haseltine said:

    That is strange - the views are meant not to track, so that you can use them to move around the item you are working on and not have to undo a whoile lot of view changes if you want to undo the last change made to the current object being edited.

    Regarding this, it would be nice if we could exclude some items from the undo history.

    I use the "real  Cameras" for a lot of just navigating and posing etc, and that of course pollutes the undo history. I do it mainly as with cameras i can have DOF and other effects in "real time" without the need to swap around.

    Alternatively i suppose if the Perspective view could support all the camera settings would be cool as well.

    Via script it can, I think (cetainly most are, I haven't tried DoF though).

    See http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/elements/post_load_view_proxy_create/start (which I frequently, but not always, forget to mention)

    Post edited by Richard Haseltine on
  • Richard HaseltineRichard Haseltine Posts: 102,379

    barbult said:

    4.23.1.27 Update and Merge menus wiped out my Bookmarks and Scripts menus. sad Why does this happen? How can I prevent it?
    I restored the menus by loading my saved workspace.

    AutoSave may/should have stored the layout files, comparing the before and after may help to idnetify the cause.

  • Richard HaseltineRichard Haseltine Posts: 102,379

    barbult said:

    4.23.1.27 Parameters pane has some Show Documentation... menu entries that only lead to Page Not Found for URL http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/parameters/editor/start

    This is a WIP https://www.daz3d.com/forums/discussion/comment/9049626/#Comment_9049626

  • barbultbarbult Posts: 24,757

    Richard Haseltine said:

    barbult said:

    4.23.1.27 Update and Merge menus wiped out my Bookmarks and Scripts menus. sad Why does this happen? How can I prevent it?
    I restored the menus by loading my saved workspace.

    AutoSave may/should have stored the layout files, comparing the before and after may help to idnetify the cause.

    Are you talking about the new AutoSave that is added for Premier members? I have Daz+, but not Premier. Or are you taking about some other AutoSave?

    What before and after should I compare?  Are you referring to specific files I should compare?

  • barbultbarbult Posts: 24,757

    Richard Haseltine said:

    barbult said:

    4.23.1.27 Parameters pane has some Show Documentation... menu entries that only lead to Page Not Found for URL http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/parameters/editor/start

    This is a WIP https://www.daz3d.com/forums/discussion/comment/9049626/#Comment_9049626

    I don't see anything in the referenced highlights that I can relate to this particular menu item, but I'll take your word that it is a WIP and not a lingering error. Thanks for the explanation.

  • crosswindcrosswind Posts: 7,918

    barbult said:

    4.23.1.27 Parameters pane has some Show Documentation... menu entries that only lead to Page Not Found for URL http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/parameters/editor/start

    What I got is a Permission Denied... and I'm not able to log in docs.daz3d.com

    SNAG-2025-2-3-000.png
    1563 x 802 - 76K
  • Richard HaseltineRichard Haseltine Posts: 102,379

    barbult said:

    Richard Haseltine said:

    barbult said:

    4.23.1.27 Update and Merge menus wiped out my Bookmarks and Scripts menus. sad Why does this happen? How can I prevent it?
    I restored the menus by loading my saved workspace.

    AutoSave may/should have stored the layout files, comparing the before and after may help to idnetify the cause.

    Are you talking about the new AutoSave that is added for Premier members? I have Daz+, but not Premier. Or are you taking about some other AutoSave?

    What before and after should I compare?  Are you referring to specific files I should compare?

    That was a hint/suggestion passed on - but I think it did mean the Premier feature. DS does make a back-up when saving the session layout, but it is only temporary.

  • gramgram Posts: 34

    Richard Haseltine said:

    gram said:

    Regarding this, it would be nice if we could exclude some items from the undo history.

    I use the "real  Cameras" for a lot of just navigating and posing etc, and that of course pollutes the undo history. I do it mainly as with cameras i can have DOF and other effects in "real time" without the need to swap around.

    Alternatively i suppose if the Perspective view could support all the camera settings would be cool as well.

    Via script it can, I think (cetainly most are, I haven't tried DoF though).

    See http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/elements/post_load_view_proxy_create/start (which I frequently, but not always, forget to mention)

    Oh, really, i have to look into that. I just got into scripting for the heck of it. Ty for info.

  • barbultbarbult Posts: 24,757

    Richard Haseltine said:

    barbult said:

    Richard Haseltine said:

    barbult said:

    4.23.1.27 Update and Merge menus wiped out my Bookmarks and Scripts menus. sad Why does this happen? How can I prevent it?
    I restored the menus by loading my saved workspace.

    AutoSave may/should have stored the layout files, comparing the before and after may help to idnetify the cause.

    Are you talking about the new AutoSave that is added for Premier members? I have Daz+, but not Premier. Or are you taking about some other AutoSave?

    What before and after should I compare?  Are you referring to specific files I should compare?

    That was a hint/suggestion passed on - but I think it did mean the Premier feature. DS does make a back-up when saving the session layout, but it is only temporary.

    That problem has happened intermittently for years. So I am back to "Why does it happen, and how can I prevent it." Don't the developers know what causes menus to get wiped out by Update and Merge? It's really a problem.

  • barbultbarbult Posts: 24,757

    Looking in the Daz log file immediately after Update and Merge Menus, I see these errors:

    2025-02-02 23:33:33.549 [WARNING] :: Script Error: Line 845
    2025-02-02 23:33:33.549 [WARNING] :: TypeError: Result of expression 'sRecCode' [undefined] is not an object.
    2025-02-02 23:33:33.549 [WARNING] :: Stack Trace:
        <anonymous>()@C:/Program Files/DAZ 3D/DAZStudio4 Public Build/scripts/support/DAZ/dzUpdateMergeMenus.dse:84

    Does this help someone figure out what failed?

  • gramgram Posts: 34
    edited February 3

    Richard Haseltine said:

    gram said:

    Regarding this, it would be nice if we could exclude some items from the undo history.

    I use the "real  Cameras" for a lot of just navigating and posing etc, and that of course pollutes the undo history. I do it mainly as with cameras i can have DOF and other effects in "real time" without the need to swap around.

    Alternatively i suppose if the Perspective view could support all the camera settings would be cool as well.

    Via script it can, I think (cetainly most are, I haven't tried DoF though).

    See http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/elements/post_load_view_proxy_create/start (which I frequently, but not always, forget to mention)

    This actually seems to work, even DoF is there. 

    I must say i am a bit confused with the purpose of these proxy nodes - what is the general use case behind them?

     

    Post edited by gram on
  • Richard HaseltineRichard Haseltine Posts: 102,379

    gram said:

    Richard Haseltine said:

    gram said:

    Regarding this, it would be nice if we could exclude some items from the undo history.

    I use the "real  Cameras" for a lot of just navigating and posing etc, and that of course pollutes the undo history. I do it mainly as with cameras i can have DOF and other effects in "real time" without the need to swap around.

    Alternatively i suppose if the Perspective view could support all the camera settings would be cool as well.

    Via script it can, I think (cetainly most are, I haven't tried DoF though).

    See http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/elements/post_load_view_proxy_create/start (which I frequently, but not always, forget to mention)

    This actually seems to work, even DoF is there. 

    I must say i am a bit confused with the purpose of these proxy nodes - what is the general use case behind them?

    They allow the creation of remote-control nodes, items in the scene that can be used to control properties on other item(s) (ERC links work only within an item if they are to be saved) and they can also do thinks like making material properties (not animatable in themselves) aniamtable by linking them to regular, aniamtable node properties.

  • Richard HaseltineRichard Haseltine Posts: 102,379

    barbult said:

    Looking in the Daz log file immediately after Update and Merge Menus, I see these errors:

    2025-02-02 23:33:33.549 [WARNING] :: Script Error: Line 845
    2025-02-02 23:33:33.549 [WARNING] :: TypeError: Result of expression 'sRecCode' [undefined] is not an object.
    2025-02-02 23:33:33.549 [WARNING] :: Stack Trace:
        <anonymous>()@C:/Program Files/DAZ 3D/DAZStudio4 Public Build/scripts/support/DAZ/dzUpdateMergeMenus.dse:84

    Does this help someone figure out what failed?

    That may well help, yes - issues like this can be hard to pin down without specifics since they are not a simple "everyone with these settings/tools/options gets this bad outcome" thing.

  • barbultbarbult Posts: 24,757

    Richard Haseltine said:

    barbult said:

    Looking in the Daz log file immediately after Update and Merge Menus, I see these errors:

    2025-02-02 23:33:33.549 [WARNING] :: Script Error: Line 845
    2025-02-02 23:33:33.549 [WARNING] :: TypeError: Result of expression 'sRecCode' [undefined] is not an object.
    2025-02-02 23:33:33.549 [WARNING] :: Stack Trace:
        <anonymous>()@C:/Program Files/DAZ 3D/DAZStudio4 Public Build/scripts/support/DAZ/dzUpdateMergeMenus.dse:84

    Does this help someone figure out what failed?

    That may well help, yes - issues like this can be hard to pin down without specifics since they are not a simple "everyone with these settings/tools/options gets this bad outcome" thing.

    I found the culprit by digging through the Menus in the F3 Customize window. I finally found one of those ??GUID entries in a Scripts submenu. I deleted it and accepted the change. Now the Update and Merge Menus completes successfully (or at least it didn't delete the contents of Scripts and Bookmarks this time). Wiping out a user's menus is harsh treatment. I have saved layouts to recover from, but not everyone knows to do that.

    I BEG for more graceful handling of this situation with the ??GUID entries. Please!

  • Richard HaseltineRichard Haseltine Posts: 102,379

    barbult said:

    Richard Haseltine said:

    barbult said:

    Looking in the Daz log file immediately after Update and Merge Menus, I see these errors:

    2025-02-02 23:33:33.549 [WARNING] :: Script Error: Line 845
    2025-02-02 23:33:33.549 [WARNING] :: TypeError: Result of expression 'sRecCode' [undefined] is not an object.
    2025-02-02 23:33:33.549 [WARNING] :: Stack Trace:
        <anonymous>()@C:/Program Files/DAZ 3D/DAZStudio4 Public Build/scripts/support/DAZ/dzUpdateMergeMenus.dse:84

    Does this help someone figure out what failed?

    That may well help, yes - issues like this can be hard to pin down without specifics since they are not a simple "everyone with these settings/tools/options gets this bad outcome" thing.

    I found the culprit by digging through the Menus in the F3 Customize window. I finally found one of those ??GUID entries in a Scripts submenu. I deleted it and accepted the change. Now the Update and Merge Menus completes successfully (or at least it didn't delete the contents of Scripts and Bookmarks this time). Wiping out a user's menus is harsh treatment. I have saved layouts to recover from, but not everyone knows to do that.

    I BEG for more graceful handling of this situation with the ??GUID entries. Please!

    I am sure it is not meant to handle these cases in this way, and now that you have exposed the issue (thank you) it will be on the radar as a bug in some form.

  • Richard HaseltineRichard Haseltine Posts: 102,379

    Richard Haseltine said:

    barbult said:

    Richard Haseltine said:

    barbult said:

    Looking in the Daz log file immediately after Update and Merge Menus, I see these errors:

    2025-02-02 23:33:33.549 [WARNING] :: Script Error: Line 845
    2025-02-02 23:33:33.549 [WARNING] :: TypeError: Result of expression 'sRecCode' [undefined] is not an object.
    2025-02-02 23:33:33.549 [WARNING] :: Stack Trace:
        <anonymous>()@C:/Program Files/DAZ 3D/DAZStudio4 Public Build/scripts/support/DAZ/dzUpdateMergeMenus.dse:84

    Does this help someone figure out what failed?

    That may well help, yes - issues like this can be hard to pin down without specifics since they are not a simple "everyone with these settings/tools/options gets this bad outcome" thing.

    I found the culprit by digging through the Menus in the F3 Customize window. I finally found one of those ??GUID entries in a Scripts submenu. I deleted it and accepted the change. Now the Update and Merge Menus completes successfully (or at least it didn't delete the contents of Scripts and Bookmarks this time). Wiping out a user's menus is harsh treatment. I have saved layouts to recover from, but not everyone knows to do that.

    I BEG for more graceful handling of this situation with the ??GUID entries. Please!

    I am sure it is not meant to handle these cases in this way, and now that you have exposed the issue (thank you) it will be on the radar as a bug in some form.

    See 4.23.1.29 http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log

  • barbultbarbult Posts: 24,757

    Richard Haseltine said:

    See 4.23.1.29 http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log

    That's great! That problem has been a thorn in my side, intermittently, for years.

  • Dolce SaitoDolce Saito Posts: 195

    Richard Haseltine said:

    Dolce Saito said:

    Is it reported somewhere or am I the only one with undo stack issues? The undo stack looses track on what is happening in the scene frequently. I don't know if these are repeatable or just happening randomly, but with a long timeline, I created a key somewhere, then mistakenly moved a camera on another frame, hit ctrl+z, then the key was deleted instead of latest camera movement. The put it in simple terms; there was no "camera movement" in the undo stack. Just an example. But all undo stack had was the created key. All limb movements, all camera movements, character poses are lost in the undo stack. Good that I saved the scene prior.

    Camera or view? By design the Perspective (and other) view is not tracked for undo - and is not remembered between sessions.

    Camera. I don't know why or when bug decides to trigger, but when it does, undo stack stops registering random inputs on characters/objects. It sometimes does it after creating a keyframe on character in junction with a recent camera movement (actual camera object).

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