Custom Characters

Does anyone know of an artist that creates custom Genesis 9 characters? I would love to have a goos one that resembles Eartha Kitt for a graphic novel I'm trying to put together.
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Comments

  • N-RArtsN-RArts Posts: 1,498
    edited December 21

    mosellistudios said:

    Does anyone know of an artist that creates custom Genesis 9 characters? I would love to have a goos one that resembles Eartha Kitt for a graphic novel I'm trying to put together.

    I don't know how good it is, but I can only find one for G8F:

    https://www.renderhub.com/razzledazzle3d/eartha-character-morph-for-g8f

    However she could be converted to G9

    Post edited by N-RArts on
  • Oh that's perfect! Thank you!
  • 3Diva3Diva Posts: 11,623
    edited December 21
    Oh that's perfect! Thank you!

    That product is under Editorial Use Only Restriction license. So it shouldn't be used for comic creation.

    And please don't use the likeness of real life people without their permission (or if they are no longer with us, the permission of whomever handles their estate). There are so many great characters to choose from, or dial spin a unique character. There's no reason to use the likeness of a real person in creating comics.

    *(Edit: Unless it's meant to be historically accurate, in which case it's still advisable to get the proper permission to use their likeness).* :)

    Post edited by 3Diva on
  • Oh ok. No I would not use it "As Eartha Kitt", just someone that looked like her. But if it looked too much like her, I guess there could be a problem. Thanks for letting me know.
  • ArtAngelArtAngel Posts: 1,738

    mosellistudios said:

    Oh that's perfect! Thank you!

    Just be careful using her likeness for commercial work. Sometime after her death in 2008, LicenseBox, who's livihood is merchandising classic Hollywood brands, bought the worldwide rights to use her name and likeness from the estate (via Kitt Shapiro, her daughter), just an fyi.

  • Yeah someone else mentioned that too. I'll just use the dial morphs to get something close. But I would never use her name. Thanks for the advice.
  • ArtAngelArtAngel Posts: 1,738

    mosellistudios said:

    Yeah someone else mentioned that too. I'll just use the dial morphs to get something close. But I would never use her name. Thanks for the advice.

    Your welcome, but my post was not about the name, it was about the likeness. You may want to google using someone's likeness for commercial use.
  • You mean like this is not Harrison Ford?
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  • nemesis10nemesis10 Posts: 3,448

    mosellistudios said:

    You mean like this is not Harrison Ford?

    Doesn't really resemble Harrison Ford to me.

  • See? That's what I mean. To me it does. Who makes the determination if a work of art resembles the person "enough " to be using their likeness? It's really an issue in our day. What if I create something that I believe is original but someone wants to sue because it looks like a singer from the 1950's that I've never heard of? Very confusing.
  • nemesis10nemesis10 Posts: 3,448

    mosellistudios said:

    See? That's what I mean. To me it does. Who makes the determination if a work of art resembles the person "enough " to be using their likeness? It's really an issue in our day. What if I create something that I believe is original but someone wants to sue because it looks like a singer from the 1950's that I've never heard of? Very confusing.

    Technically a court maybe with a jury....  It is pretty much routine to have defend IP and you can hire lawyers with specific expertise in defending IP.  In graphics, it is relatively easy; you can grab a bunch of disnterested people and ask who is this, you can see if there are contextural information i.e... characters calling your character "Harrison" or "Indiana" that would be infringing, or, in this case, the source of your figure says it may not be used for editorial purposes, and you agreed to that when you bought it.

  • Well this has certainly been educational. A headache, but one that may save bigger headaches down the line. I guess the safest thing to do, besides quitting, is to make my own characters and hope they don't look like someone. I guess that's what the disclaimer is for at the beginning of every book. Thanks for all the info.
  • Also, I looked back on the Nathan sales page to try to find out what type of license it had. I can't find anything that says it just comes with an editorial license. Where does one find this before buying a model?
  • MasterstrokeMasterstroke Posts: 1,994

    I cannot see any Harrison ford in it either, sorry.

  • Come on! In his pro bundle, he has an Indiana Jones outfit!
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  • ainm.sloinneadhainm.sloinneadh Posts: 476

    You can get a long way towards a character looking like a particular person through skin textures, hairstyles, expressions and how you dress them. Often, the underlying mesh can be wildly different from the actual person's physical characteristics, but the sum of everything fools the eyes. By the same token, you can use a mesh very close to an actual person and make them look like someone else entirely. Likeness isn't necessarily a cut and dry thing.

    I think Nathan's promos have a strong resemblance to Indiana Jones. but I don't think Nathan himself is Harrison Ford.

  • Ok, I can understand that. I was just using him as an example. I'm just trying to say, where is the line drawn? We have all seen someone on the street and thought, he looks like so and so...I guess the bottom line is that people can sue you for whatever they want. And ultimately it costs you money to defend yourself against it. The best practice as a creator is to be vigilant not to connect your character to any real or fictional person, alive or dead. And post the statement at the beginning of your work that If anyone inferes a connection, it is coincidental.
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