Lengthen Pant Legs of Jeans

n.aspros123n.aspros123 Posts: 196

Haven't used Hexagon much but was wondering if it could be used to lengthen the pant length of some jeans?

Is the character exported to Hexagon in A-pose or in a pose like below?

Is anything else need for transferring and receiving? 

I understand that Hexagon make a morph slider in Daz to adjust the parameter, is that correct?

Screenshot_20241222_115044_Gallery.jpg
1200 x 1085 - 346K

Comments

  • crosswindcrosswind Posts: 7,230

    No adjustment morph on the jeans ? If so.... I remember you have Mesh Grabber 3.0 correct ?  You can easily fix it in DS:

    1) Alt Shift + G to activate Geometry Editor, with Polygon Selection Type + Marquee Selection Mode, select the lower part of the jeans (ss1).

    2) Alt Shift +E to activate Mesh Graber, drag and push until you're satisfied with the result (ss2). The trick is while dragging and pushing, shrink the polygon selection by pressing Ctrl + - (minus on num pad) and Ctrl + Mid-Mouse button to shrink the mesh grabber gizmo... to assure the mesh looks good, i.e. stretching no more no less..

    SNAG-2024-12-22-020.png
    2560 x 1392 - 1M
    SNAG-2024-12-22-021.png
    2560 x 1392 - 1M
  • crosswindcrosswind Posts: 7,230

    Better do it when the figure is in A-pose... then if the jeans are fully symmetrical, you can tweak both sides at the same time (ss1 ~ 2.)

    SNAG-2024-12-22-022.png
    2560 x 1392 - 2M
    SNAG-2024-12-22-023.png
    2560 x 1392 - 2M
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