Air Elemental

I'm trying to make an air elemental type person.  The old http://www.daz3d.com/air-giants-genies is a start, but hasn't really kept up with modern figures and IRAY.  Having the translucency is important, but my attempts so far have ended up more like jello than clouds.  I'd prefer it for G2F, but could work with G3F.

Comments

  • MydsMyds Posts: 106

    Seconded.  Your best bet might be to go with: https://www.daz3d.com/sf-auras-genesis-8-female then edit the texture maps, if that's possible.  I really wish there were more "lines of force" wind props out there.  I tried using the tornado prop, shrinking it waaaay down, and putting it around my transparent figure, but it was too large and becomes pretty much solid when shrunk that small.  Sorry to bump an old thread, but I figured I'd mention my thoughts in case you were still working on this.  Really, from my perspective, the best thing would be elemental shaders--earth, air, fire, water, maybe electricity, that you can put on any figure or object.

  • Oso3DOso3D Posts: 15,008

    You could try my product: https://www.daz3d.com/oso-master-shader1-for-iray

    Among many other things, there are smoke and cloud presets that you can play with.

  • Oso3DOso3D Posts: 15,008

    For example (pardon backdrop, it's a quickie):

     

    Cloud Giant.jpg
    1000 x 1300 - 263K
  • MydsMyds Posts: 106

    Oooh, thanks!

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