rigging problem

I made a capefor Genesis8female in Marvelous designer ,

after import in daz3d i try to use transver utilitys with the template syut ,but it dont wery well. i show it in the images .

so o  need tip to fix that .

Thanks for any answer.

Andreas

 

Screenshot 2025-01-02 193110ok.png
2560 x 1440 - 1M
Screenshot 2025-01-02 193110ok no.png
2560 x 1440 - 1M

Comments

  • felisfelis Posts: 4,590

    That is quit normal.

    If you intend to use it with dForce, it will not matter much, if you start from default pose.

    If you want to use it partly conforming, you need to smooth the weight (a lot). Transfer utility will generally allocate weigt to th nearest, and thereby you will get a rather sharp line between the torso bones and the arm bones.

  • Thanks for your answer .i try to fix it .

     

  • crosswindcrosswind Posts: 7,745

    If you're making the cape for the use of your own rather than a product for sales, in addition to adding dForce capability, you can export these basic poses to MD as morph targets (appr. 6 ~ 10 poses), simulate and import OBJ to DS to update pJCMs (corrective morphs).

    With these corrected morphs on the basic poses.. as initial shape before simulation, you may further get better simulation results.

  • Thanks for your information. Thats the way i woud use. I just saw a good tutorial exactly to use md morphs as pjCMs in DZ.

    i have no experience with wightmapping and rigging for this cloak model .

    lg Andreas 

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