Morphs made in hexagon affect the whole figure, not just the parts that I modified - Fixed
Peter Wade
Posts: 1,637
I am trying to do some clothes morphs in Hexagon. As a test I selected a dress and used "Send to Hexagon". In Hexagon I used soft select to select polygons around the bottom of the dress and scaled and moved them to shorten the dress. Then I used "Send to Daz Studio" and told Daz Studio to create a morph. But when I applied the morph the entire dress became smaller as if the scale setting had been reduced and it didn't fit the figure anymore.
Can anyone suggest what is causing this and how I can stop it?
I am using Daz Studio 4.23.0.1 and Hexagon Beta 2.5.2.137, both 64 bit, on Windows 10 Pro.
Post edited by Peter Wade on
Comments
I don't use hexagon, but it sounds like the dress is smaller when you get it back into DS, any points that should not change has to be in the exact same spot, try to export it from daz and hexagon and compare if they are identical besides your changes.
You can try:
1) Press F2 in DS, Bridges tab, choose Advanced in Hexagon > Show Options.
2) When sending morph back to DS, in Morph Loader Pro, set Reverse Deformatons as Yes, Overwrite Existing as Delta Only.
See if it works.
The way the Hexagon bridge works I don't reload the dress in Daz Studio and I don't save the dress as an object from Hexagon. Hexagon sends the morph data to Daz Studio which adds it to the dress. After creating the morph the dress is still OK and at it's normal size but if I adjust the morph slider the whole dress gets smaller the more I move the slider. I tried exporting the dress an an .obj in Daz Studio and Hexagon and importng them both into Hexagon and the sizes are massively differenent, but since Hexagon is supposed to be able to create morphs for Daz Studio I assumed that the morph export option would deal with this.
Yes, that fixed it!
Thank you very much!
Great!