change scene identification without smart content

WendyLuvsCatzWendyLuvsCatz Posts: 38,446

fitting clothing between G3 and G8, G8.1, I used to change scene identification and rotate and bake joint rotations with the bone editor when needed 

this avoided the autofit dialogue coming up

now I can no longer do the first step since Postgre won't run on my computer

(hasn't since I replaced my C drive and had Windows reinstalled and after spending far too much time fruitlessly trying to fix it, have made peace and accepted not using smart content, after all purchases from elsewhere and freebies don't use it anyway)

however I feel there must be a way to do this manually in notepad like I do to create clone autofit dialogues etc

(this being the opposite of that)

was hoping someone could point me in the right direction as to which file needs editing, the duf, dsf or some other option

as all compressed I have to  unzip and look in many places

I will likely figure it out eventually by myself but if someone has a quick easy answer 

basically how do I stop the autofit dialogue from appearing when fitting clothing

 

Post edited by WendyLuvsCatz on

Comments

  • NorthOf45NorthOf45 Posts: 5,527

    I know I had to correct that more than once, e.g., The King's Magister Robe and The King's Magister UnderTunic did not fit to Genesis 8 Males like all the other parts of the outfit. I do not recall if I changed the SceneID and Saved Modified Assets or edited the file directly, but the only difference was a change in the .dsf data file that set "preferred_base" from "Genesis 8.1/Male" to "Genesis 8/Male".

    In both those cases there was a section called "presentation"  just before the "extra" section, under the "node_library" grouping. If there is no "preferred_base" entry, just add it there, like this:

    "presentation" : {
        previous entries, probably ending with "colors" : [...],
       "preferred_base" : "/Genesis 8.1/Male" (or whichever figure you want to use) Don't forget the comma at the end of the previous line.
    },
    "extra" : ....

    There might be a similar entry in the .duf file. There was none in those King's Magister files, but I did see it in other products. I don't know which has precedence.

    Good luck...

  • crosswindcrosswind Posts: 7,746

    If Scene ID is linked to a DSF file in data folder (no matter Perferred Base is set in DSF or not... ), Preferred Based defined in DUF file will never work ~~

    You may temporarily change Preferred Base in DSF file, then save a new G3F version Figure Asset, with your Vendor Name. Change Preferred Base back... then you'll have two versions clothing.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,446

    yeah, I am going to have to peruse those uncompressed files and just try stuff, thanks for suggestion NorthOf45 that gives a starting point

    I am rendering a long animation at the moment so cannot do it probably today

    the weird thing is I have other clothes too that don't bring up the dialogue fitting to other bases too

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