Creating a hole without deleting faces.
linoge8888
Posts: 84
I'm a total newbie when it comes to geometry, and I was wondering if it is possible in DS to seperate two faces, I mean duplicating the edges, somehow, to create a hole between. For now I have to delete whole ranges of faces to achieve that. any way to preserve all the faces ?
Comments
SHort answer, no.
These faces are sharing verteces, and it is the verteces that define the mesh. So in order to do that you are adding more geometry.
Ok, thanks for your reply. Is this possible to duplicate polygons (so after I can delete them) ? I fear not, I can't see anything related in the geometry options.
you could choose edit object, geometry convert to subdivision and export and reimport it but that's overkill, using a modelling program to just extrude or subdivide those faces is always the better option
Duplicating a polygon is adding more verteces to the base geometry, so not an option in DS.
You can fake a hole with an oppacity map.
What is it you are trying to do?