Duplicate Formulas when saving/modifying custom content

I'm in the process of creating a character morph (Genesis 3 Male). The first round of adjustments and ERC goes fine, but when I make additional adjustments/saves I get duplicate formula errors. How may I make adjustments to my content without running into this problem? 

Comments

  • RedzRedz Posts: 1,459

    Also interested to hear if there is a solution to this. Is it something I'm doing wrong or a bug? I've found I have to rename the morph every time I update and save  it, otherwise it results in the duplicate error.  Similarly, the update images option doesn't appear to work and I have to rename textures every time I update them. 

  • mjc1016mjc1016 Posts: 15,001
    Redz said:

    Also interested to hear if there is a solution to this. Is it something I'm doing wrong or a bug? I've found I have to rename the morph every time I update and save  it, otherwise it results in the duplicate error.  Similarly, the update images option doesn't appear to work and I have to rename textures every time I update them. 

    For some folks, the update image alwayys works...for others, myself included, it seldom works and we have to do exactly what you are doing.  I don't know if it is a bug or just a system config thing or what, but it's been that way for me over most of the 4.5 and later versions.

    For the dup issue, there are two ways I know of to assure it won't happen...the first is to rename it, like you are doing.  The other...after it's loaded, but before you resave it go into the morph folder in /data and rename the file <whateveryounamedit>.bak.  That way it will save as a 'new' file, but you still will have the last version.  Most of the time saving overtop of the old one works for most people, but again like the images, it seems to be system related if it works all the time.  I also noticed that both problems dont' have to happen together, but if one is happening, the other one seems more likely to happen, too.

  • MythconsMythcons Posts: 123
    edited February 2016

    My 'solution' so far has been to delete the DSF file, reimport the morph, and try to get my adjustments right before saving. I've literally done this dozens of times for this one morph. I find that once the dup formula is loaded, it ruins the adjustments to the rigging for the morph.

    I have the DSON editor and I'm wondering if I could just delete some data there instead of re-doing everything...

     

    Post edited by Mythcons on
  • There is an ERC Bake command that will unlink your morphs, so you can make refinements then refreeze and save. Set your controlling morph, find it in the Property Hierarchy, right-click and select ERC Bake (type); adjust the values as required, or add additional moprhs; then do ERC Freze again to relink everything and either use Save Modified Assets or simply resave your morph.

    Ideally DS should avoid creating duplicate formulas, rather than creating them and giving an error only on re-loading - there may well be technical limits that prevent this but it may be worth opening a bug rport describing what you see, with steps to reproduce.

  • MythconsMythcons Posts: 123

    There is an ERC Bake command that will unlink your morphs, so you can make refinements then refreeze and save. Set your controlling morph, find it in the Property Hierarchy, right-click and select ERC Bake (type); adjust the values as required, or add additional moprhs; then do ERC Freze again to relink everything and either use Save Modified Assets or simply resave your morph.

    Ideally DS should avoid creating duplicate formulas, rather than creating them and giving an error only on re-loading - there may well be technical limits that prevent this but it may be worth opening a bug rport describing what you see, with steps to reproduce.

     

    Hey Richard, I found the ERC Bake command. I will give it a try and report back when I've done some tests. Thanks!

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