Too much Bloom - Blooming Confused

Is there a setting that I've missed that allows non light emitting surfaces to bloom?

With the pic, I let it finish rendering normally, then enabled bloom

 

Any suggestions would be welcome

Comments

  • evilded777evilded777 Posts: 2,464

    Bloom is caused by lights interacting with surfaces.

    Not sure what you are going for.  Nor sure how you could enable bloom AFTER it finished rendering.

    Bloom is tricky, and can take a while to setup right if you aren't sure exactly how to get the effect you want. (I suck at it)

  • Bloom is caused by lights interacting with surfaces.

    Not sure what you are going for.  Nor sure how you could enable bloom AFTER it finished rendering.

    Bloom is tricky, and can take a while to setup right if you aren't sure exactly how to get the effect you want. (I suck at it)

    Well you can put Bloom on mid render in LuxRender so could be Reality or Luxus...

     

    But yeah, Bloom will appear around brightly lit surfaces as well as emitters. Reflective shiny stuff picks up bloom like mad.

  • nonesuch00nonesuch00 Posts: 18,120
    edited February 2016

    I would say the easiest way would to make your characters have an oily or sweaty skin and then the extra reflected light should be enough to cause minor blooming, but nothing like a neon light though. Compare the light sabre properties to the skin properties.

    Post edited by nonesuch00 on
  • Rogue7Rogue7 Posts: 131

    Bloom is caused by lights interacting with surfaces.

    Not sure what you are going for.  Nor sure how you could enable bloom AFTER it finished rendering.

    Bloom is tricky, and can take a while to setup right if you aren't sure exactly how to get the effect you want. (I suck at it)

    If you're rendering with iray to a window, at any stage before saving you can fiddle with the settings on a flyout on the middle of the left side of the image, so by doing that you can adjust the settings as you're rendering to get the final result you like

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