is everyone rendering individual frames? etc
Mistara
Posts: 38,675
is there something wrong with the render to avi in 8.5?
when you import all your individual frames, what file format do you save it to?
ise guessing, for 32-bit apps, should keep file under 2gigs?
the sony vegas version i bought is 32-bit >.<
didnt want to spend much cuz i really wanted the finalcut pro, hopefully this year lol
avi doesnt hold alpha maps?
why is it wrong to use the carrara sound tracks?
thanks. dunno what direction to go next,
haz to get up for work in 10 hours. mebbe a couple hours of blink practice.
Post edited by Mistara on
Comments
attached the 19 second soundtrack i made for flight test. iffn anyone wants to use it.
forum wont let me attach mp3, added .zip to let me attach, but it's not really zipped.
Saving to AVI is fine,, (or any other movie format) and if you're just rendering out a quick look see, video compression doesn;t really matter.
but when you're rendering our a final proiduction render, or passes,. where you'll take that into an image/video editor / compositor to add effects or other footage,. then it makes sense to render out a sequence of uncompressed high quality images to work with.
using the uncompressed avi in carrara, uncompressed no codec options?
and using the mpegstreamer to convert to mp4 to be able to post clips on stash.
theres 2 mp4 options, apple mp4 or HD46 i think it was. and a quality compression slider.
gonna to have to bring final draft into editting before i can make a dvd. trying for the ironman movie look with the black bars top and bottom.
studying the specs for using vegas and dvd architect. dvd blueray maker another s/w to buy and learn.
Frame rate of 29.97? lol
Compliant AC-3 audio:
----------------------------
Compliant PCM audio:
----------------------------
Compliant NTSC MPEG video:
Compliant PAL MPEG video:
* Please note that elementary MPEG streams are not supported as a source format and will not load. Even if you plan on replacing the audio with PCM or AC-3, you will need to import muxed MPEG files.
----------------------------
Also, the project format has to match the source type (the audio and video project format are set in the Optimize DVD dialog.) For instance, if you bring a 4:3 MPEG-2 file into a 16:9 DVDA project, this file will be re-encoded because the source and project formats do not match.
Here is a table describing all the templates Sony Media Software has created for you in the render dialog for the professional MPEG plugin:
SVCD NTSC
224 kbps, 44,100Hz, Layer 2
29.97 fps, 480x480
Creating an NTSC SVCDcompliant MPEG-2 file.
SVCD PAL
224 kbps, 44,100Hz, Layer 2
25 fps, 480x576
Creating a PAL SVCDcompliant MPEG-2 file.
DVD NTSC
224 kbps, 48,000Hz, Layer 2
29.97 fps, 720x480
Creating an MPEG-2 file with an NTSC DVD-compliant video stream and an MPEG layer 2 audio stream.
DVD PAL
224 kbps, 48,000Hz, Layer 2
25 fps, 720x576
Creating a PAL DVD-compliant MPEG-2 file.
DVD NTSC video stream *
224 kbps, 48,000Hz, Layer 2
29.97 fps, 720x480
Creating an NTSC DVDcompliant MPEG-2 video elementary stream file with extension .m2v. Consult your DVD-authoring software to determine supported audio formats. *
DVD PAL separate streams *
224 kbps, 48,000Hz, Layer 2
25 fps, 720x576
Creating separate PAL DVDcompliant video and audio elementary files with extensions .m2v and .mpa, respectively. *
DVD Architect NTSC video stream
None
29.97 fps, 720x480
Creating an NTSC DVDcompliant, video-only MPEG-2 video file for use in DVD Architect.
DVD Architect NTSC Widescreen video stream
None
29.97 fps, 720x480
Creating a widescreen NTSC DVD-compliant, video-only MPEG-2 file for use in DVD Architect.
DVD Architect 24p NTSC video stream
None
23.976 fps, 720x480
Creating a 24 fps, progressivescan, DVD-compliant, videoonly MPEG-2 file for use in DVD Architect.
DVD Architect 24p NTSC Widescreen video stream
None
23.976 fps, 720x480
Creating a widescreen 24 fps, progressive-scan, DVDcompliant, video-only MPEG-2 file for use in DVD Architect.
DVD Architect PAL video stream
None
25 fps, 720x576
Creating a PAL DVD-compliant, video-only MPEG-2 video file for use in DVD Architect.
DVD Architect PAL Widescreen video stream
None
25 fps, 720x576
Creating a widescreen PAL DVD-compliant, video-only MPEG-2 video file for use in DVD Architect.
HD 720-24p
224 kbps, 48,000Hz, Layer 2
23.976 fps, 1080x720
Creating a 24 fps, progressivescan, high-definition MPEG-2 video file.
HD 720-30p
224 kbps, 48,000Hz, Layer 2
29.97 fps, 1080x720
Creating a 30 fps, progressivescan, high-definition MPEG-2 video file.
HD 720-60p
224 kbps, 48,000Hz, Layer 2
54.94 fps, 1080x720
Creating a 60 fps, progressivescan, high-definition MPEG-2 video file.
HD 1080-24p
224 kbps, 48,000Hz, Layer 2
23.976 fps, 1920x1080
Creating a 24 fps, progressivescan, high-definition MPEG-2 video file.
HD 1080-30p
224 kbps, 48,000Hz, Layer 2
29.97 fps, 1920x1080
Creating a 30 fps, progressivescan, high-definition MPEG-2 video file.
HD 1080-60p
224 kbps, 48,000Hz, Layer 2
54.94 fps, 1920x1080
Creating a 30 fps, progressivescan, high-definition MPEG-2 video file.
So if you are using uncompressed, what is buggy???? You never said what was happening. Information is important.
That looks like a list of presets and not CODECs.
I don't use AVI, so I don't know what AVI CODECs support Alphas. For Quicktime, there are a couple, but I prefer the Animation CODEC.
None AFAIK
know quicktime can
Whoot!
Where's Garstor? Apple in yer face Garsman!
LOL!
theres no way to render with top and bottom black bars in the render?
MistyMist,
Carrara rendered AVI does NOT include alpha information and, in my experience, it is NOT buggy.
Carrara is NOT geared to doing anything but very simple audio functions.
I render using Sequenced PNG.
I am not quite sure what you are asking, if anything, regarding the Vegas/DVD Architect specs.
I have been using Sony Vegas Pro and DVD Architect for 10 years now. I use the 64-bit versions of both. Unless you want to create really “fancy” menus for your disc – you do NOT need anything but Vegas Pro and DVD Architect.
I have made many DVD’s, and for the last few years Blu-Ray discs, of my various travels, using Sony Vegas Pro and DVD Architect and they all work flawlessly.
I incorporate still photo’s and short videos shot with my Canon camera, and renders from Carrara, Bluff Titler, and various other programs and everything comes out great.
I place ALL of my audio files in Sony Vegas Pro, using several tracks.
Do you want to use NTSC or PAL? If you are in North America you will want to use NTSC.
I am in North America and I render everything out in Sony Vegas Pro in HD 1920x1080. I use various customized Main Concept MPEG-2 templates, Blu-ray 1920x1080-60i.
Does any of this help you?
Do you have any other SPECIFIC questions?
stymied by 29.97 frame rate
does that mean the 30th frame is missing .3 of it's pixels?
or first and 30th missing 1.5 of it's pixels?
or a second is not a full second, what is the .3 buffer in the space time continuum?
tardis time
second is an arbitary time so just means it takes ever so slightly longer than a second to show 30 frames
actaul framerate does not matter if uploading as whatever you upload to converts it anyway if Vimeo or youtube
your video authoring software converts it to whatever you are using it for too ie DVD MP4 etc holding or skipping frames as needed
I use 24 myself as saves me rendering 6 frames a second!
like yesterday is a leap year
it will add or skip a frame when it gets to point it makes a difference
thanks.
wondering why everyone is using images instead of avi clips. but i've just started. havent tried editing the clips yet.
One reason to use a Sequenced render is that if you have a "video" that is several seconds long and you discover you need or want to alter some portion of that - with a sequenced render you ONLY have to render the portion you changed instead of the ENTIRE render. At 30 frames per second, only having to render the changed portion can save a ton of render time.
The effect you are talking about is called a Letterbox. It was done originally to show the entire frame of a widescreen film on a standard aspect TV screen. The most common widescreen (and letterbox) is 16:9.
You can render in whatever aspect you wish. Adding black bars to simulate letterboxing is traditionally done in a video editor.
For my editor, if I am using a standard aspect, and bring in a 16:9 render, it fits the video to the frame, which automatically generates the letterbox. Additionally, I have a filter just for that purpose which can be keyframed so that I can start with no letterbox, and then gradually have it appear.
The other reason to render to an image sequence is that if your computer crashes, you have a power failure, or the Keebler Elves are up to no good, you don't lose everything that is rendered. You can pick it up from where the failure occurred.
For the Wiindows side of the Carraraverse, you have discovered that AVI does not support alphas. When rendering to an image sequence, you can choose a format that supports alphas, then compile them in your editor or use Quicktime Pro maybe, and you should have a video with an alpha channel.
Carrara doen't render in .AVI with alpha but in AE, you can convert your image seq. in uncompressed avi with alpha.
Personally, I use the Targa format for my renders with alpha channel, and .bmp for others.
thanks for all the feedback
I always render in following format: PNG sequence 1280x550.
PNG's have a smallest size, can have alpha embeded and they have lossless compresion. Bit depth is fine too for Carrara's output
do you scoop em all in at once into the video edit s/w?
In Sony Vegas you just select the first picture to open and check "open sequence", that's all to do.
In Hitfilm there is a menu "import image sequence". In most editors it is very easy and fast.
thinkin of the old kung fu theater, out of sync dialog lol
Misty, take it from a former Hollywood professional... One thing that seems to be universal across damn near every animation software package under the sun is that it's just best to always render out frames and then put your sequences together in a decent video editing program. IMO, don't even bother rendering to a video format except for quick and dirty previews.
Misty, there is probably an option under Import (or similar) for bringing in an image sequence in most video editors. QT Pro has a menu command just for opening image sequences called, Open Image Sequence. ;-)
From there, the software may ask you the frame rate, and maybe other stuff.
If the audio clip you used in Carrara is the same length as the one used in the video editor, then the lipsync should be fine- unless the lipsync was screwed up in Carrara.
doing a sort of benchmark render with my new 3.2 GHz Intel i5-4460 Processor, 12GB DDR3 -> to sequence png
using the Secret Lake Summer. so far is estimating 39 minutes a frame. faked gi.
i checked on light through transparency cuz of the lake plane. production frame 960x400
started it last night. dunno if it will keep rendering or will the pc falls asleep. the hdd drive will spin down, but cpu shouldn't fall asleep.
anyone with an i7 and the secret lake feel like rendering the lake and find how long it takes to render a frame?
dunno, if it worth it to upgrade to i7 cpu if my motherboard compatible. or could render with a lot less trees lol.
rendering 1800 frames grouped everything cept camera, light, and dome, (changed rotation to angle) rotating group 360, keyframed at frame 1800. keyframed the realistic sky, 1am - 11am. a few trials, realized i had to click the calculate sun button >.<
can't find the height of the realistic sky. the other sky gives the height, in a small world, sky height is a 100 inches.
the sky presets look like their thumbails in a small world, in a medium world, don't see the clouds so much.
really wanted to render at 1920x803, 2:39 ratio for the panavision look. add dragon3 for a flyover the terrain. tee hee and an airship chasing him.
I cheat and use a lot less lights on the lightdome but brighter, and kill the translucency and SSS on the leaves
By a lot less I mean a lot Less, like 4-12
4-12 trees?
I was going to say that about the translucency and SSS in the leaves as well. Could also hide or delete replicators that aren't in view or going to be in view.
render is making cores hit the ceiling,but ram use is only 2 point something. 12gb ram, most of it going to waste >.<
found where to import the pngs in sony vegas. trying to stretch the timeline so i can see the full thumbnails in the time line.
rendering does not keep the compy awake. need the hdd awake so the pngs can write - is a theroy. turned off the powersave this monring, will see how many frames it in ... 3 hours.