Any way to permanently "adjust rigging to shape"?

I  have some morphs which cause the rig to be "off" and make the bends all screwy unless you go to rigging->adjust rigging to shape.  That fixes it but it doesn't "stick" through the save process, meaning when I save and load the saved scene, the rigging is all off again and I have to repeat the step.  Is there a way to do it once and save the adjusted rig/shape combo somehow?  Thanks.

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,784

    Do the Adjust Rigging to Shape and make sure it works, manually adjusting with the Joint Editor if need be. Zero the figure's pose and shape, then set you morph to 100%. Right-click in the Parameters pane and set Edit mode to on (if it isn't already). Right-click on your morph's slider and choose ERC Freeze... - your morph should be listed as the controller, and only the adjsuted joint centres should be listed as sub-components; if that is the case, click Accept. Now when you set the morph the joint adjustments should be tirggered too - assuming it is working save the morph.

  • grinch2901grinch2901 Posts: 1,246

    Awesome! Thanks, Richard.  I'll try that!

  • lexbairdlexbaird Posts: 167

    This doesn't seem to be working for me. I have followed all the steps (see screen shot 1) and clicked "accept" on the ERC freeze, then saved the morph as a "morph asset". But, when I delete the figure and load a new G2F and apply the morph I saved, the bones don't adjust. (screen shot 2). Are my settings correct in the ERC Freeze dialog?

    Screen Shot 2016-07-20 at 8.41.32 PM.png
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    Screen Shot 2016-07-20 at 8.45.44 PM.png
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  • Richard HaseltineRichard Haseltine Posts: 100,784

    Does it work before you save it? Can you go back to the base figure by zeroing the morph, then reapply the moprh and get the shape and rigging adjustments?

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