DAZ 4.5 - 3Delight plugin failure
none01ohone
Posts: 862
Just installed the new Daz Studio 4.5 on a freshly installed WinXP 32bit sp3. Working offline.
The two 3delight render plugins fail and when I click render, an error box appears and says - no render engine available.
The other render modes work, but with poor results.
Anyone know of a solution to this?
Thanks.
:(
Comments
It seems to happen on XP 32 bit for some users, how much RAM you have could be the problem.
Thanks for the info.
At the mo, 512MB. Just orded a couple 1gig sticks.
Only wanted to test the installation before I bugger up my main PC.
Thanks.
I am surprised that you can get DS4P to run at all on only 512 MB? That is a tiny amount of RAM by today's standards.
My system has 8 GB, and it is pushing the limits some times on the 64 bit version.
Just fitted 2Gig and I still get:
Unable to render, No Render Engine Available - error message
Guess its not the memory?
Yes I have installed it on an older PC of mine, Athlon single core 2Ghz, ATI 9800 All in Wonder, directX9c, but like I said I wanted to do a fresh test installation.
My main Pc isn't much more powerfull anyway, just a 2core 2Ghz, ATI HD5500. Guess I wont be purchasing any new stuff for Daz Studio 4.5 as its a dead end for me!
It could be your video card. After you have started DS, click on Help - Troubleshooting - View Log, and see what it says about your video card. Or you could attach the log.txt and I'll have a look (it doesn't contain any personal data).
Did you reinstall ds 4.5? You are giving up way too soon, DS should run OK on a 2GB system.
Have you looked in Help > About Installed Plugins, that will tell you is the plugin loaded, it is called '3Delight Renderer' in the plugins list and is near the top.
+++++++++++++++ DAZ Studio 4.5.0.114 starting +++++++++++++++++
Platform bits: 32
Qt Version: 4.8.1
Running on Windows XP, Build 2600, Service Pack 3
CPU String: AuthenticAMD
Stepping ID = 1
Model = 8
Family = 6
The following features are supported:
x87 FPU On Chip
Virtual-8086 Mode Enhancement
Debugging Extensions
Page Size Extensions
Time Stamp Counter
RDMSR and WRMSR Support
Physical Address Extensions
Machine Check Exception
CMPXCHG8B Instruction
APIC On Chip
SYSENTER and SYSEXIT
Memory Type Range Registers
PTE Global Bit
Machine Check Architecture
Conditional Move/Compare Instruction
Page Attribute Table
Page Size Extension
MMX Technology
FXSAVE/FXRSTOR
SSE Extensions
CPU Brand String: AMD Athlon(tm) XP 2000+
Cache Line Size = 64
L2 Associativity = 8
Cache Size = 256
Total Physical Memory: 2047 Mb (2146942976)
Available Physical Memory: 1651 Mb (1731928064)
Total Virtual Memory: 2047 Mb (2147352576)
Available Virtual Memory: 1906 Mb (1998880768)
Current Memory Usage: 19%
Sat 15. Sep 09:20:17 2012
Temp folder: C:/Documents and Settings/mini/Application Data/DAZ 3D/Studio4/temp
Total temp disk size: 131069 Mb, Available: 14156 Mb
Locale: en_GB
No translator found.
Reading style definition C:/Program Files/DAZ 3D/DAZStudio4/resources/style/Main Street.style
Creating managers
Reading help index
Reading help file C:/Program Files/DAZ 3D/DAZStudio4/docs/DAZ Studio/DAZStudioHelp.dsx
Reading help file C:/Program Files/DAZ 3D/DAZStudio4/docs/inlinehelp.dsx
Scanning import folders
Scanning content folders
Using GLEW 1.7.0
Supported OpenGL extensions:
GL_AMD_performance_monitor
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection : NOT INITIALIZED
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_swizzle
GL_EXT_vertex_array
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_WIN_swap_hint
WGL_EXT_swap_control : NOT INITIALIZED
WGL_ARB_extensions_string
WGL_ARB_pixel_format
WGL_ATI_pixel_format_float
WGL_ARB_pixel_format_float
WGL_ARB_multisample
WGL_EXT_swap_control
WGL_ARB_pbuffer
WGL_ARB_render_texture
WGL_ARB_make_current_read
WGL_EXT_extensions_string
WGL_ARB_buffer_region
WGL_EXT_framebuffer_sRGB
WGL_ATI_render_texture_rectangle
WGL_EXT_pixel_format_packed_float
WGL_I3D_genlock
WGL_NV_swap_group
WGL_ARB_create_context
WGL_AMDX_gpu_association
: NOT INITIALIZED
OpenGL features for current hardware:
OpenGL provider: ATI Technologies Inc.
OpenGL renderer: RADEON 9800 SERIES
OpenGL version: 2.1.8545
Maximum number of lights: 8
Number of auxiliary buffers: 0
Number of texture units: 8
Depth buffer bit resolution: 24
Maximum OpenGL texture size: 2048 x 2048
Current OpenGL Texture Quality Setting: Good Performance
RGBA color bitplane resolutions: 8 8 8 8
GLSL version: 1.20
Shadow mapping supported
VBO supported
*** Scene Cleared ***
Loading plug-ins:
aniMate2.dll
dazscriptide.dll
dz3dconnexion.dll
dz3dmouse.dll
dzalignace.dll
dzassetiofilters.dll
dzautofit.dll
dzautoriggerbasic.dll
dzautoshaderbakeractions.dll
dzbrycebridge.dll
dzbvh.dll
dzcolladax.dll
dzcomponents.dll
dzcontentdbeditor.dll
dzcontentlibrarypane.dll
dzcr2exporter.dll
dzcustomizedlg.dll
dzdelightrenderer.dll
C:\Program Files\DAZ 3D\DAZStudio4\plugins\dzdelightrenderer.dll failed to load. Cannot load library C:\Program Files\DAZ 3D\DAZStudio4\plugins\dzdelightrenderer.dll:
dzdformeditor.dll
dzeasyloader.dll
dzexpexporter.dll
dzfbxexporter.dll
dzfbximporter.dll
dzfiguresetup.dll
dzhexagonbridge.dll
dzimageio.dll
dzjointeditor.dll
dzlayerededitor.dll
dzlayerfilter.dll
dzmanualshaderbaker.dll
dzmaptransfer.dll
dzmorphfollower.dll
dzmorphloader.dll
dzmorphloaderpro.dll
dzobjexporter.dll
dzoptitexclothbasic.dll
dzpolygongroupeditortool.dll
dzprimitives.dll
dzpropertyeditor.dll
dzpuppeteer.dll
dzpz3importer.dll
dzrenderedit.dll
dzrenderlibrary.dll
dzrslshadercompiler.dll
dzsavefilters.dll
dzscriptedrenderer.dll
C:\Program Files\DAZ 3D\DAZStudio4\plugins\dzscriptedrenderer.dll failed to load. Cannot load library C:\Program Files\DAZ 3D\DAZStudio4\plugins\dzscriptedrenderer.dll:
dzscriptedsteps.dll
dzshaderbaker.dll
dzshaderbuilder.dll
dzshadereditor.dll
dzshadermixerbase.dll
dzshadermixergui.dll
dzsmartcontentpane.dll
dzspotrendertool.dll
dztextureatlas.dll
dztransferutility.dll
dzu3dexporter.dll
dzweightmapbrush.dll
dzwinvideo.dll
sdk_sceneinfopane.dll
dzmimicbasic.dll
dzpowerpose.dll
Total class factories: 1188
WARNING: 3DConnexion Plug-in Error: Could not create Device, CoCreateInstance failed
3D mouse support library could not be loaded.
Creating interface
Successfully created OpenGL viewport for Viewport1.
Successfully created OpenGL viewport for Viewport2.
Successfully created OpenGL viewport for Viewport3.
Successfully created OpenGL viewport for Viewport4.
Executing startup script...
Started in: C:/Program Files/DAZ 3D/DAZStudio4
DAZ Studio Started
Creating Pixel Buffer
Pixel buffer - Width: 1024 Height: 1024
Compiling OpenGL Shader...
Fragment Shader:
Fragment shader was successfully compiled to run on hardware.Fragment Shader compiled successfully.
Linking Shader:
Fragment shader(s) linked, no vertex shader(s) defined.
Shader Program successfully linked.
You have this: dzdelightrenderer.dll not loading for whatever reason (scripted rendere dll too, but it should follow from the first , I think?). I'd try redownloading after clearing cache and reinstalling.
When a DLL fails to load, in the About Installed Plugins usually says :
Did you 'buy' DS4.5 through the store, or did you go to the download from the Home page?
The main installer contains all of the correct plugins for the version that it is installing. It sounds as if you have the wrong version of the render plugins in your Plugins folder. Did you ever have DS4 installed before, and if so, did you allow the new installer to uninstall the old version?
I cannot figure out why this is happening, but there is something wrong with the two plugin DLLs. I can't see how it would be a corrupted download that just corrupted the two 3Delight plugins?
Can you look in Program Files > DAZ 3D > DAZStudio4 > Plugins, and see if the date for the dzdelightrenderer.dll is the same as the rest of the plugins in that folder?
XPost Dave - sorry - took me forever to type that
I've just re-download 4.5. I'll dig out an old drive and re-inst XP, update to sp3, before I just install 4.5 fresh.
I've previously installed older versions and during the installation of 4.5 it asks to uninstall the older version, which I did.
Ah well, all fun and games in PC land. wont BRB, think I'll rest my noddle for a bit.
Thanks.