Supersuit Shader Error (DAZ Studio 4.9)
While trying to add a shader (Supersuit Troopers/ Supersuit Heavy Hitters/ Leather Factory for DAZ Studio) I get the following Error... some shader work and other get this or similar errors.
Can someone tell me what this error message is trying to tell me and why I can``t apply those shaders or better what I must do to apply those shaders?
"WARNING: cloud\dzcloudtasknotifier.cpp(178): peer performed orderly shutdown errno=0
Compiled C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/temp/shaders/brickyard/{0453c36b-9924-44ee-b824-c3b0467aefbc}/shader_Surface.sdl...
Compiled C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/temp/shaders/brickyard/{0453c36b-9924-44ee-b824-c3b0467aefbc}/shader_Displacement.sdl...
stdin: in function shader_Displacement
stdin:109: WARNING: 'calculatenormal' function may have unexpected results since 'Pbp' in parameter number 1 is defined in a varying condition
stdin:122: WARNING: 'calculatenormal' function may have unexpected results since 'Pbp' in parameter number 1 is defined in a varying condition
Compiled C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/temp/shaders/brickyard/{0453c36b-9924-44ee-b824-c3b0467aefbc}/shader_Surface.sdl...
Compiled C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/temp/shaders/brickyard/{0453c36b-9924-44ee-b824-c3b0467aefbc}/shader_Displacement.sdl...
stdin: in function shader_Displacement
stdin:109: WARNING: 'calculatenormal' function may have unexpected results since 'Pbp' in parameter number 1 is defined in a varying condition
stdin:122: WARNING: 'calculatenormal' function may have unexpected results since 'Pbp' in parameter number 1 is defined in a varying condition"
Comments
Does the shader render correctly or does it look wrong?
The Shader doesn`t apply at all (when this error occures) other shaders apply correctly.
Is it a random error or is it always the same sahdrs? If it's always the same, please make a bug report listing the affected presets http://www.daz3d.com/help/help-contact-us
It`s a random error on random shaders.
Today every shader work fine. Yesterday 60% of the shaders I own didn`t apply an get this error message.