am I the only one having trouble exporting Genesis 3 with the animation?
Seems like Genesis 3 is not so good with FBX. MODO, Maya nothing worked out.
Any suggestions for Genesis 3 exporting with animations?
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Seems like Genesis 3 is not so good with FBX. MODO, Maya nothing worked out.
Any suggestions for Genesis 3 exporting with animations?
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Some more details about what settings you are using, and what is happening in the destination application, might help.
I was trying to make simple animation file, so I can use it for T pose to other pose for character design purpose.
What I did is I made T pose as a keyframe for first frame. Nothing hard, nothing special.
Image removed for nudity
And then I tried to make another keyframe at frame 30 with a pose. Also nothing special.
Image removed for nudity
And I exported is as FBX 2010 (that's the only fbx that modo reads from DAZ). T pose works, but the posed frame at frame 30 is a disaster.
And it is even worse in maya. Any other fbx formats such as 2012 and 2013, 2014 is all the same.
and that's my fbx export setup.
And I know that this work flow is perfectly smooth in Genesis 2. But I was trying to transit to Genesis 3, and by far, nothing worked out.
When posting screenshot showing a nude figure please set the viewport style to Smooth Shaded.
Have you tried unchecking the two Allow Degraded options in the exporter? G3F already uses General Weight mapping rather than TriAx so it should not have a problem with the weight maps as the earlier figures did. Which version of modo is that?
It doesn't allows me to export.
And I am using Modo 901
Since you mentioned morph, I tried to turn on and off everything with morph.
And seems like just turning off the morph(one on the left side) on the export option makes animation itself works, but I lost all of the morphs(obvisouly).
So it seems like it has something to do with morphs.
Unfortunately I have only modo 801 - and have never had a lot of success importing any Genesis as a rigged figure - so I can't really suggest anything further. It may be worth opening a support ticket, several people at Daz use modo so someone may have relevant experience.