My Final Full Frame Animation? Cyberpunk Dystopia Episode 19. Now on Youtube.

Sci Fi FunkSci Fi Funk Posts: 1,198
edited March 2016 in Carrara Discussion

Hi.

Thanks to everyone who has followed my progress for the past 6 and 1/4 years. Today I release episode 19 of "Cyberpunk Dystopia". It's not the end of the story, but it is the end of series 1, and without funding the end of my full frame rate animations. 

I am writing the end to series 2 now.

I proudly present

"The Damned and the Redeemed". Cyberpunk Dystopia 3D Animation (Ep 19) 

Hope you like it. :)
Post edited by Sci Fi Funk on
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Comments

  • PhilWPhilW Posts: 5,144

    Wonderfully put together and rendered, all very impressive! You have maintained that grungy feel throughout very well. I hope you are able to complete your story.  Oh and great branding on the music gear too!

  • mmoirmmoir Posts: 821

    Nicey done on the whole animation.yes  

  • bighbigh Posts: 8,147

    very nice - good luck with the next one

  • MistaraMistara Posts: 38,675

    kewl.  smiley

  • Sci Fi FunkSci Fi Funk Posts: 1,198

    Many thanks guys - I'll be going with a web comic for season 2 - a lot less work, and we'll continue the story .... :)

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,038

    It is truly awesome, maybe a combined movie of all the episodes might be a good interim project.

  • Sci Fi FunkSci Fi Funk Posts: 1,198
    fool said:

    It is truly awesome, maybe a combined movie of all the episodes might be a good interim project.

    Yes indeed. I'm going to complete the script first, then storyboard it to the end, re-do the pilot episode which will be the intro to the series then have a mega editing session to put it all together. That should keep me busy for a while! 

    Cheers. :)

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,038

    yes

  • PhilWPhilW Posts: 5,144
    fool said:

    It is truly awesome, maybe a combined movie of all the episodes might be a good interim project.

    Yes indeed. I'm going to complete the script first, then storyboard it to the end, re-do the pilot episode which will be the intro to the series then have a mega editing session to put it all together. That should keep me busy for a while! 

    Cheers. :)

    I'll certainly look forward to that!

  • Sci Fi FunkSci Fi Funk Posts: 1,198

    Thanks for your support down the years Phil. I'd also like to re-engage with the community again now that I'm not completely flogging myself to get this done anymore. Hope to see some more of yours and others work and see what is happening with Carrara again. :) 

  • PhilWPhilW Posts: 5,144

    Thanks for your support down the years Phil. I'd also like to re-engage with the community again now that I'm not completely flogging myself to get this done anymore. Hope to see some more of yours and others work and see what is happening with Carrara again. :) 

    There's a lot going on! I am particularly excited by the results I am getting from the new Virtual World Dynamics Cloth&Hair plugin. I am sure you could make good use of it.

  • Sci Fi FunkSci Fi Funk Posts: 1,198

    Cool! Got a link of an example of your work so I can see?

  • Steve KSteve K Posts: 3,226

    Very nice, as always.  The underground tunnel walk is one long cut, about 70 seconds?  Hitchcock would be proud:

    https://en.wikipedia.org/wiki/Rope_(film)

    A quibble - does the sign to the Underground say "Subway"?  I thought that meant an underground walway in the UK, not the Tube.

  • PhilWPhilW Posts: 5,144
    edited March 2016

    Cool! Got a link of an example of your work so I can see?

    Some examples here, from me and others:

    http://www.daz3d.com/forums/discussion/59722/interested-in-a-new-cloth-sim-plug-in-for-carrara-please-show-your-support/p11

    Post edited by PhilW on
  • argus1000argus1000 Posts: 701

    I'd also like to re-engage with the community again now that I'm not completely flogging myself to get this done anymore.

    Truman Capote once said: "When God gives you a gift, he also gives you a whip, and that is for self-flaggelation only"

    Very nice scenery, SciFiFunk.  Lotsa people everywhere. Very entertaining. I'll repeat what Wendy was saying, that you should bring all those episodes together in a coherent story. That's what I've been thinking for a long time.

     

  • Sci Fi FunkSci Fi Funk Posts: 1,198
    edited March 2016

    Steve K - re: Hitchcock - ha ha - yeah. The idea was to increase the volume of the music so that it becomes the only focus right at the end. You are right about the subway. It should have said tube :) 

    Phil W - Wowsers! That looks like fun to play with. Some great cloth movements there Phil.

    Argus1000 - Point duely noted. I'm working on it. Series 2 is far more focussed btw.

     

    Post edited by Sci Fi Funk on
  • TangoAlphaTangoAlpha Posts: 4,584

    Great video as usual. I shall be sad not to see any more, but I'm excited to see what you do with the web comic. I always wanted to do graphic novels of my writing (that's kinda why I got into 3D in the first place), but never quite got around to it.

  • Sci Fi FunkSci Fi Funk Posts: 1,198

    Great video as usual. I shall be sad not to see any more, but I'm excited to see what you do with the web comic. I always wanted to do graphic novels of my writing (that's kinda why I got into 3D in the first place), but never quite got around to it.

    Thanks TangoAlpha. The good news about the graphic novels (as a web comic) is that the same software we would use to composite an animation together (in my case After Effects and Sony Vegas) can be used for web comics with a little templating and imagination. I looked at speicifc web comic software (in particular the manga one from Smith Micro), but rather than learn a whole new set of tools (which come with some presentation limiations) I think sticking to something like Sony Vegas allows a full range of versitility. 

    p.s. Any suggestions as to what to sell to make some moola via 3d would be most welcome. I would enjoy 3d model / set building for example but the market place seems very crowded.  

  • PhilWPhilW Posts: 5,144

    p.s. Any suggestions as to what to sell to make some moola via 3d would be most welcome. I would enjoy 3d model / set building for example but the market place seems very crowded.  

    Do something that you enjoy making and that you would use yourself.  Futuristic set design seems to be strong for you. You could also look into doing animated clips (maybe as AniBlocks for DS?). Don't be put off by others doing it, that probably just indicates there is a market for that type of stuff. There are lots of books and clothes already, but people still keep making them and finding buyers!

  • TangoAlphaTangoAlpha Posts: 4,584

    As Phil said, make what you'd use yourself, what you're most passionate about - that passion will show through in the finished article. My sets and scenes are loosely based around the Cotswolds (as reflected in the place names) with - hopefully - a mid-century English feel that wouldn't be out of place in a Marple or even Morse drama. Or even an epic fantasy! Oxford Comic Con was last weekend, and the venue is a major location in my novels (can you say half a million photos? "Excuse me, Batman, could you move out of the way -- I'm trying to photograph that mullion." - bet he doesn't hear that often!)

    If you want to make money, expect DS and/or Poser to figure in the equation. My first two sets have demonstrated I can make a living at this -- at least, out here in the sticks, provided I can keep making stuff people want to buy (and I didn't even make it onto the "what's hot" scroller!) I'd recommend a PC that can handle Iray though - my old Mac can easily take 3 or 4 days on some renders! (A new PC is high on my list, once the tax year clicks over, next month)

    As regards the arena being crowded, yes it is, but everyone has a slightly different take. There was another "barn in a field" set came out not long before my Jackson's Field, but mine was sufficiently different. There have been two TV studios appeared in the last few weeks. And Genesis x seems to get through pairs of knickers like there's no tomorrow, yet people always want more . . .

     

  • Sci Fi FunkSci Fi Funk Posts: 1,198

    Phil and Tango.

    Thanks guys! Some great ideas. If I were to make stuff that would feature in future episodes (both animations and sets / props) then that passion would be in place, plus I might be able to even continue animating!

    Tango - those sets are superb! They look like they've taken a long time to make. I have a short term plan in place. I wonder what the lead time would be to get a set like either of yours up and running? Could you please give me an indication? I'd love to keep active in this as full-time as possible.

    Cheers!

     

  • PhilWPhilW Posts: 5,144

    It is different making something for yourself for a particular purpose and making something for sale. With something you use yourself, you can take short cuts - you may know that something is only going to be seen from a particular angle, or only in the distance, and save modelling the reverse or adding neededless details that won't be seen. Or you can fix a little error in postwork. But with something for sale, it could be viewed from any angle and any distance, so it has to look right for all these. How long does it take?  Difficult to say! It is likely that your first product will take longer, but as you develop a workflow, you can speed up certain things. And if you are making something that will work in both Carrara and DS for example, you need to allow extra time for setting up and test rendering in both. It will also depend on your competance with the tools you are using (and using the right tools for the job!). You are probably looking at a month or two for a first product, but there are so many factors that it is difficult to say with any precision.

  • Sci Fi FunkSci Fi Funk Posts: 1,198

    Yeah thanks Phil. We'll I'd only be making props, scenes and motions (i.e. where I have experience).

    I may well go for low poly stuff seeing as I specialise in huge scenes. If I could get product 1 out for sale in 2-3 months I'd probably be ok (I'm not sure how much of a delay the whole DAZ verification takes). 

     

  • PhilWPhilW Posts: 5,144

    I'd allow a month to get something through the DAZ system, it could be shorter, but they may also reject your first submission and give some pointers on how to improve it, so it will depend on how much rework there is. Make sure your textures are as good as possible. Once through testing, it will be scheduled for launch but that can take a little while as they like to group products around a theme to make more of a splash at launch.

  • Sci Fi FunkSci Fi Funk Posts: 1,198
    PhilW said:

    I'd allow a month to get something through the DAZ system, it could be shorter, but they may also reject your first submission and give some pointers on how to improve it, so it will depend on how much rework there is. Make sure your textures are as good as possible. Once through testing, it will be scheduled for launch but that can take a little while as they like to group products around a theme to make more of a splash at launch.

    Thank you Phil. Very useful info. :)

  • TangoAlphaTangoAlpha Posts: 4,584

    I'm *trying* to get a project finished a month. In practice that's closer to 2 months because of time "wasted" hitting my head agains walls, figuring out how to do stuff (particularly when it comes to getting stuff into DS), redoing things that didn't work, redoing stuff that doesn't work the same way in DS as it does in Carrara (Carrara can't handle stuff rigged in DS as sliders, so I'd wind up having to make and rig two different versions of a prop...). Figuring out metals in 3Delight ... "joy". 3 sets of shaders (4 if you include Poser). Discover you need to change the way the shading domains & face groups (names) are set up, so need to re-export & re-rig etc...

    It does get faster each time as you figure it out and don't go through the same mistakes. Then you try something new!

    Also I've got a bunch of different projects in a state of partial completion, some of which go back years, so it's kinda hard to give a start-to-finish time. Plus, when I did Hemlock Folly, I was only working on it in my spare time (and it went through a whole bunch of different iterations and failed experiments trying to get stuff to work in DS - probably 6 months spent on that alone!)

    I like my sets to work through 360 degrees, so you can use them from any angle. It's a lot more work. Not everyone does that - there are plenty of single-direction sets in the store.

    Then there's the rendering. You can't submit until you have promo renders (whitch have to be top notch). They like around a dozen. That's a solid week on my rig. At least. Make it two. Even longer for Iray. Then if they ask for changes, you'll probably need to do another set of renders. Another week or two (on top of how long it takes to do the rework). When I eventually get a new PC, I reckon it'll cut a third off my development time, just in rendering speedups! (although having to endure Windows will take the shine off!)

    Phil's covered getting stuff through the system. Rekcon on a month once it's been accepted. Sometimes it's quicker, sometimes it isn't.

  • Sci Fi FunkSci Fi Funk Posts: 1,198

    TangoAlpha - Super info thanks a lot.

    I can rig lights and render a frame really quick in Octane which is a common plug in for both DAZ and CARARRA. I wonder if that will suffice? I'm very used to converting shaders to and from that format from both DAZ and CARRARA. I've not used IRAY - I know it must be slower, but similar as it's unbiased.

  • PhilWPhilW Posts: 5,144

    Your lead render can be in Octane but I reckon you need at least one in Carrara native and one in iRay depending on the apps you are targeting, to show potentail users how it looks if they don't have Octane (I know, but some people don't!)

  • Sci Fi FunkSci Fi Funk Posts: 1,198
    PhilW said:

    Your lead render can be in Octane but I reckon you need at least one in Carrara native and one in iRay depending on the apps you are targeting, to show potentail users how it looks if they don't have Octane (I know, but some people don't!)

    he he. Yeah cheers Phil. I couldn't imagine life without Octane now. Wonderful render engine :)

  • argus1000argus1000 Posts: 701

    Yeah, no doubt Octane is king with respect to picture quality. But I think it's a bit slower. It's true I'm used to speed in Carrara native (CPU) renderer because I have a Dual Xeon with 24 cores. But what riles me is that I read on the OTOY website that if you buy a second nVidia card, Octane will use all the GPUs of the two cards combined. It would be twice as fast. That's simply not true. I have two cards... but Octane uses only one.

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